A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
A procedure for generation of three-dimensional half-toned computer graphics presentations
Communications of the ACM
The working set model for program behavior
Communications of the ACM
SIGGRAPH '75 Proceedings of the 2nd annual conference on Computer graphics and interactive techniques
A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS
A real time visible surface algorithm
A real time visible surface algorithm
Applications of b-spline approximation to geometric problems of computer-aided design.
Applications of b-spline approximation to geometric problems of computer-aided design.
The utilization of procedure models in digital image synthesis.
The utilization of procedure models in digital image synthesis.
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Multiprocessor experiments for high-speed ray tracing
ACM Transactions on Graphics (TOG)
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
NPSNET: constructing a 3D virtual world
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Computing CSG tree boundaries as algebraic expressions
SMA '93 Proceedings on the second ACM symposium on Solid modeling and applications
Pad: an alternative approach to the computer interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Amortizing 3D graphics optimization across multiple frames
Proceedings of the 8th annual ACM symposium on User interface and software technology
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical image caching for accelerated walkthroughs of complex environments
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visualization of complex models using dynamic texture-based simplification
Proceedings of the 7th conference on Visualization '96
Dynamic view-dependent simplification for polygonal models
Proceedings of the 7th conference on Visualization '96
Lodestar: an octree-based level of detail generator for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for performance evaluation of real-time rendering algorithms in virtual reality
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
View volume culling using a probabilistic caching scheme
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Accelerated occlusion culling using shadow frusta
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Back-face computation of polygon clusters
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Hierarchical graphics databases in sort-first
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Smooth hierarchical surface triangulations
VIS '97 Proceedings of the 8th conference on Visualization '97
Architectural walkthroughs using portal textures
VIS '97 Proceedings of the 8th conference on Visualization '97
Controlled simplification of genus for polygonal models
VIS '97 Proceedings of the 8th conference on Visualization '97
Levels of detail & polygonal simplification
Crossroads - Special issue on computer graphics
ACM SIGGRAPH Computer Graphics
GAPS: general and automatic polygonal simplification
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Adaptive hierarchical visibility in a tiled architecture
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Utilizing abstraction and perspective in battle simulation
WSC '88 Proceedings of the 20th conference on Winter simulation
Rendering on a budget: a framework for time-critical rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
SCG '85 Proceedings of the first annual symposium on Computational geometry
A market model for level of detail control
Proceedings of the ACM symposium on Virtual reality software and technology
Alice: lessons learned from building a 3D system for novices
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Conservative visibility preprocessing using extended projections
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamic space management for user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Digital Representations of Human Movement
ACM Computing Surveys (CSUR)
Frame-to-frame coherence and the hidden surface computation: constraints for a convex world
ACM Transactions on Graphics (TOG)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Computer rendering of stochastic models
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
HLODs for faster display of large static and dynamic environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Parallel rendering with k-way replication
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Scheduling level of detail with guaranteed quality and cost
Proceedings of the seventh international conference on 3D Web technology
Cost prediction for ray shooting
Proceedings of the eighteenth annual symposium on Computational geometry
Image caching algorithms and strategies for real time rendering of complex virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Anima II: a 3-D color animation system
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
A graph-theoretic real-time visible surface editing technique
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Shadow algorithms for computer graphics
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
A work-flow and data model for reconstruction, management, and visualization of archaeological sites
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Modeling and visualizing the cultural heritage data set of Graz
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3D MURALE: a multimedia system for archaeology
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
An Efficient Algorithm for Ray Tracing
Journal of Intelligent and Robotic Systems
Visual attention-based polygon level of detail management
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Adaptive Real-Time Level-of-Detail-Based Rendering for Polygonal Models
IEEE Transactions on Visualization and Computer Graphics
Dynamic Scene Occlusion Culling
IEEE Transactions on Visualization and Computer Graphics
Locally Toleranced Surface Simplification
IEEE Transactions on Visualization and Computer Graphics
The Prioritized-Layered Projection Algorithm for Visible Set Estimation
IEEE Transactions on Visualization and Computer Graphics
A Graphical Representation of the State Spaces of Hierarchical Level-of-Detail Scene Descriptions
IEEE Transactions on Visualization and Computer Graphics
MGV: A System for Visualizing Massive Multidigraphs
IEEE Transactions on Visualization and Computer Graphics
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Large Multidimensional Data Visualization for Materials Science
Computing in Science and Engineering
Optimizations in the Grid Visualization Kernel
IPDPS '02 Proceedings of the 16th International Parallel and Distributed Processing Symposium
Out-of-core sort-first parallel rendering for cluster-based tiled displays
Parallel Computing - Parallel graphics and visualisation
Parallel ray tracing on a chip
Practical parallel rendering
Immersive and interactive exploration of billion-atom systems
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Path specification and path coherence
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Three-dimensional representations for computer graphics and computer vision
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
The shaded surface display of large molecules
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The progression of realism in computer generated images
ACM '77 Proceedings of the 1977 annual conference
Exploiting Partial Visibility in the Real-Time Display of Virtual Natural Environments
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
TRON '96 Proceedings of the 13th TRON Project International Symposium
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Exploiting Frame to Frame Coherence in a Virtual Reality System
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Visualizing Massive Multi-Digraphs
INFOVIS '00 Proceedings of the IEEE Symposium on Information Vizualization 2000
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
Simplification of 3D head mesh acquired from laser scanner
Machine Graphics & Vision International Journal
VIS '93 Proceedings of the 4th conference on Visualization '93
Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing
IEEE Transactions on Visualization and Computer Graphics
Hidden surface elimination for complex graphical scenes
ACM SIGGRAPH Computer Graphics
Stochastic modeling in computer graphics
ACM SIGGRAPH Computer Graphics - Preliminary papers to be published in Communications of the ACM
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Haptic-dependent navigation & interaction of hybrid virtual models
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Visibility-Based Prefetching for Interactive Out-Of-Core Rendering
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A layout framework for 3D user interfaces
Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the eleventh international conference on 3D web technology
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Simple dynamic LOD for geometry images
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Dynamic load-balanced rendering for a CAVE system
Proceedings of the ACM symposium on Virtual reality software and technology
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
A framework for haptic rendering of large-scale virtual environments
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
An improved illumination model for shaded display
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Interactive walkthrough of large 3D models of buildings on mobile devices
Proceedings of the twelfth international conference on 3D web technology
Multi-grained level of detail using a hierarchical seamless texture atlas
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Occlusion Culling in Large Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Hybrid image-/model-based gaze-contingent rendering
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
Fast and efficient rendering system for real-time terrain visualisation
International Journal of Computational Science and Engineering
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Computer Graphics in Spain: Bounding-planes Octree: A new volume-based LOD scheme
Computers and Graphics
Sliding-Tris: A Sliding Window Level-of-Detail Scheme
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
Design review oriented model simplification for collaborative process plant CAD
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
3D Edge Detection by Selection of Level Surface Patches
Journal of Mathematical Imaging and Vision
Interaction Wearable Computer with Networked Virtual Environment
Proceedings of the 13th International Conference on Human-Computer Interaction. Part III: Ubiquitous and Intelligent Interaction
A Hardware Accelerated Algorithm for Terrain Visualization
UAHCI '09 Proceedings of the 5th International Conference on Universal Access in Human-Computer Interaction. Part III: Applications and Services
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Combining SP-Octrees and impostors for the visualisation of multiresolution models
Computers and Graphics
Integrating perceptual level of detail with head-pose estimation and its uncertainty
Machine Vision and Applications
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
Random accessible hierarchical mesh compression for interactive visualization
SGP '09 Proceedings of the Symposium on Geometry Processing
Distributed visibility culling technique for complex scene rendering
Journal of Visual Languages and Computing
The storage independent polygonal mesh simplification system
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Quantitative assessment of breast dense tissue on mammograms
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
LOD +: augmenting LOD with skeletons
ACM SIGGRAPH 2010 Posters
Intelligent-based latency reduction in 3D walkthrough
ISTASC'10 Proceedings of the 10th WSEAS international conference on Systems theory and scientific computation
Activity regions for the specification of discrete event systems
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Dynamic gaze-controlled levels of detail of polygonal objects in 3-D environment modeling
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Data structures for interactive high resolution level-set surface editing
Proceedings of Graphics Interface 2011
Review: Large scale distributed visualization on computational Grids: A review
Computers and Electrical Engineering
Rendering optimizations guided by head-pose estimates and their uncertainty
ISVC'05 Proceedings of the First international conference on Advances in Visual Computing
Animation preserving simplification for MPEG based scalable virtual human
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Level of detail concepts in data-intensive web applications
ICWE'05 Proceedings of the 5th international conference on Web Engineering
Attention-Based mesh simplification using distance transforms
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
UMAP'10 Proceedings of the 18th international conference on User Modeling, Adaptation, and Personalization
Hierarchical contribution culling for fast rendering of complex scenes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Culling an object hierarchy to a frustum hierarchy
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
A scalable server for 3D metaverses
USENIX ATC'12 Proceedings of the 2012 USENIX conference on Annual Technical Conference
ACM SIGGRAPH 2012 Courses
Perceptually driven simplification for interactive rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Voxel column culling: occlusion culling for large terrain models
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
iRun: interactive rendering of large unstructured grids
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
CrowdVis: a framework for real time crowd visualization
Proceedings of the 28th Annual ACM Symposium on Applied Computing
ACM SIGGRAPH 2013 Courses
Managing Simulation Level-of-Detail with the LOD Trader
Proceedings of Motion on Games
Hi-index | 48.25 |
The geometric structure inherent in the definition of the shapes of three-dimensional objects and environments is used not just to define their relative motion and placement, but also to assist in solving many other problems of systems for producing pictures by computer. By using an extension of traditional structure information, or a geometric hierarchy, five significant improvements to current techniques are possible. First, the range of complexity of an environment is greatly increased while the visible complexity of any given scene is kept within a fixed upper limit. Second, a meaningful way is provided to vary the amount of detail presented in a scene. Third, “clipping” becomes a very fast logarithmic search for the resolvable parts of the environment within the field of view. Fourth, frame to frame coherence and clipping define a graphical “working set,” or fraction of the total structure that should be present in primary store for immediate access by the visible surface algorithm. Finally, the geometric structure suggests a recursive descent, visible surface algorithm in which the computation time potentially grows linearly with the visible complexity of the scene.