SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Generating multiple levels of detail from polygonal geometry models
VE '95 Selected papers of the Eurographics workshops on Virtual environments '95
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-time, continuous level of detail rendering of height fields
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Lodestar: an octree-based level of detail generator for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Fast Multiresolution Surface Meshing
VIS '95 Proceedings of the 6th conference on Visualization '95
Incremental Encoding of Polygonal Models
HICSS '97 Proceedings of the 30th Hawaii International Conference on System Sciences: Software Technology and Architecture - Volume 1
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and visualizing the cultural heritage data set of Graz
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
Transitive Mesh Space of a Progressive Mesh
IEEE Transactions on Visualization and Computer Graphics
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Occlusion Culling in Large Virtual Environments
Presence: Teleoperators and Virtual Environments
Hybrid image-/model-based gaze-contingent rendering
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
Bandwidth-aware peer-to-peer 3D streaming
Proceedings of the 8th Annual Workshop on Network and Systems Support for Games
Bandwidth-aware Peer-to-Peer 3D streaming
International Journal of Advanced Media and Communication
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Levels of detail (LODs) are used in interactive computer graphics to avoid overload of the rendering hardware with to high numbers of polygons. While conventional methods use a small set of discrete LODs, we introduce a new class of polygonal simplification: Smooth LODs. A very large number of small details encoded in a data stream allows a progressive refinement of the object from a very coarse approximation to the original high quality representation. Advantages of the new approach include progressive transmission and encoding suitable for networked applications, interactive selection of any desired quality, and compression of the data by incremental and redundancy free encoding.