SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Arithmetic coding for data compression
Communications of the ACM
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
WRAP&Zip decompression of the connectivity of triangle meshes compressed with edgebreaker
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Efficient compression of non-manifold polygonal meshes
Computational Geometry: Theory and Applications - Special issue on multi-resolution modelling and 3D geometry compression
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
On-the-Fly rendering of losslessly compressed irregular volume data
Proceedings of the conference on Visualization '00
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Single Resolution Compression of Arbitrary Triangular Meshes with Properties
DCC '99 Proceedings of the Conference on Data Compression
SQUEEZE: Fast and Progressive Decompression of Triangle Meshes
CGI '00 Proceedings of the International Conference on Computer Graphics
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
A Survey of Polygonal Simplification Algorithms
A Survey of Polygonal Simplification Algorithms
Triangle Fixer: Edge-based Connectivity Compression
Triangle Fixer: Edge-based Connectivity Compression
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Robust transmission of 3D geometry over lossy networks
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Geometry prediction for high degree polygons
Proceedings of the 21st spring conference on Computer graphics
Compression of dense and regular point clouds
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Engineering a compact parallel delaunay algorithm in 3D
Proceedings of the twenty-second annual symposium on Computational geometry
Optimizing octree motion representation for 3D animation
Proceedings of the 44th annual Southeast regional conference
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Technical Section: Octree-based animated geometry compression
Computers and Graphics
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
IbPRIA '07 Proceedings of the 3rd Iberian conference on Pattern Recognition and Image Analysis, Part II
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Unsupervised learning applied to progressive compression of time-dependent geometry
Computers and Graphics
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Optimal coding and sampling of triangulations
ICALP'03 Proceedings of the 30th international conference on Automata, languages and programming
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Adaptive vertex chasing for the lossless geometry coding of 3d meshes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
Markov random fields for improving 3D mesh analysis and segmentation
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
Lossless geometry compression for steady-state and time-varying irregular grids
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
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Efficient algorithms for compressing geometric data have been widely developed in the recent years, but they are mainly designed for closed polyhedral surfaces which are manifold or "nearly manifold". We propose here a progressive geometry compression scheme which can handle manifold models as well as "triangle soups" and 3D tetrahedral meshes. The method is lossless when the decompression is complete which is extremely important in some domains such as medical or finite element.While most existing methods enumerate the vertices of the mesh in an order depending on the connectivity, we use a kd-tree technique [Devillers and Gandoin 2000] which does not depend on the connectivity. Then we compute a compatible sequence of meshes which can be encoded using edge expansion [Hoppe et al. 1993] and vertex split [Popović and Hoppe 1997].The main contributions of this paper are: the idea of using the kd-tree encoding of the geometry to drive the construction of a sequence of meshes, an improved coding of the edge expansion and vertex split since the vertices to split are implicitly defined, a prediction scheme which reduces the code for simplices incident to the split vertex, and a new generalization of the edge expansion operation to tetrahedral meshes.