SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Time/space tradeoffs for polygon mesh rendering
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hamilton Triangulations for Fast Rendering
ESA '94 Proceedings of the Second Annual European Symposium on Algorithms
No Quadrangulation is Extremely Odd
No Quadrangulation is Extremely Odd
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A breadth-first approach to efficient mesh traversal
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and effective stripification of polygonal surface models
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Optimal decomposition of polygonal models into triangle strips
Proceedings of the eighteenth annual symposium on Computational geometry
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Compressing Triangulated Irregular Networks
Geoinformatica
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Collision Detection Algorithm for Deformable Objects Using OpenGL
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
Compressing the property mapping of polygon meshes
Graphical Models - Pacific graphics 2001
Universal rendering sequences for transparent vertex caching of progressive meshes
GRIN'01 No description on Graphics interface 2001
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
Piecewise Linear Image Coding Using Surface Triangulation and Geometric Compression
DCC '00 Proceedings of the Conference on Data Compression
Out-of-core encoding of large tetrahedral meshes
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Single-strip triangulation of manifolds with arbitrary topology
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Making papercraft toys from meshes using strip-based approximate unfolding
ACM SIGGRAPH 2004 Papers
Texture-Encoded Tetrahedral Strips
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
A novel approach to extract triangle strips for iso-surfaces in volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Using genetic algorithms to optimise triangle strips
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
An Improved Vertex Caching Scheme for 3D Mesh Rendering
IEEE Transactions on Visualization and Computer Graphics
Mesh Layouts for Block-Based Caches
IEEE Transactions on Visualization and Computer Graphics
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Technical Section: Comparison of triangle strips algorithms
Computers and Graphics
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Efficient traversal of mesh edges using adjacency primitives
ACM SIGGRAPH Asia 2008 papers
Hierarchical triangular patches for terrain rendering with their matching blocks
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Level-of-Detail Triangle Strips for Deforming Meshes
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
Fast and reliable mouse picking using graphics hardware
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Efficiently using connectivity information between triangles in a mesh for real-time rendering
Future Generation Computer Systems
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Connectivity compression for stripified triangle meshes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Interactive 3d visualization of natural and cultural assets
Proceedings of the second workshop on eHeritage and digital art preservation
LR: compact connectivity representation for triangle meshes
ACM SIGGRAPH 2011 papers
Simple and fast terrain rendering using graphics hardware
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Real terrain visualisation on the basis of GIS data
IMTCI'04 Proceedings of the Second international conference on Intelligent Media Technology for Communicative Intelligence
Continuous level of detail on graphics hardware
DGCI'06 Proceedings of the 13th international conference on Discrete Geometry for Computer Imagery
A comparative study of acceleration techniques for geometric visualization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Triangle strip multiresolution modelling using sorted edges
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Beady: interactive beadwork design and construction
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A sharable format for multidisciplinary finite element analysis data
Computer-Aided Design
The vertex-adjacency dual of a triangulated irregular network has a Hamiltonian cycle
Operations Research Letters
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
A case study of a virtual audience in a reconstruction of an ancient Roman odeon in Aphrodisias
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Work-stealing with configurable scheduling strategies
Proceedings of the 18th ACM SIGPLAN symposium on Principles and practice of parallel programming
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