Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Near-optimal fully-dynamic graph connectivity
STOC '00 Proceedings of the thirty-second annual ACM symposium on Theory of computing
Efficient algorithms for Petersen's matching theorem
Journal of Algorithms
Technical Section: Comparison of triangle strips algorithms
Computers and Graphics
Technical Section: Optimizing the management of continuous level of detail models on GPU
Computers and Graphics
Not being (super)thin or solid is hard: A study of grid Hamiltonicity
Computational Geometry: Theory and Applications
Rendering continuous level-of-detail meshes by Masking Strips
Graphical Models
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This video illustrates a new method for subdividing the surface of a triangulated 3d polyhedron, without changing the geometry of the model, so that the triangles of the subdivided mesh can be ordered into a single triangle strip. Our method guarantees that the subdivided mesh has at most 3/2 the original number of triangles, and in practice performs much better. Our strips can be used not only for efficient rendering, but also for other applications including the generation of space filling curves.