Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
A breadth-first approach to efficient mesh traversal
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Skip strips: maintaining triangle strips for view-dependent rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Optimal decomposition of polygonal models into triangle strips
Proceedings of the eighteenth annual symposium on Computational geometry
Compressing Triangulated Irregular Networks
Geoinformatica
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
'Meshsweeper': Dynamic Point-to-Polygonal-Mesh Distance and Applications
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Compression of dynamic 3D geometry data using iterative closest point algorithm
Computer Vision and Image Understanding - Registration and fusion of range images
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
The Compression of the Normal Vectors of 3D Mesh Models Using Clustering
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Universal rendering sequences for transparent vertex caching of progressive meshes
GRIN'01 No description on Graphics interface 2001
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Single-strip triangulation of manifolds with arbitrary topology
SCG '04 Proceedings of the twentieth annual symposium on Computational geometry
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Using genetic algorithms to optimise triangle strips
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Triangle order optimization for graphics hardware computation culling
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
An Improved Vertex Caching Scheme for 3D Mesh Rendering
IEEE Transactions on Visualization and Computer Graphics
PNORMS: platonic derived normals for error bound compression
Proceedings of the ACM symposium on Virtual reality software and technology
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Fast normal vector compression with bounded error
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Upper and lower bounds of op-code probabilities for Edgebreaker
International Journal of Computational Science and Engineering
Impact of vertex clustering on registration-based 3D dynamic mesh coding
Image and Vision Computing
Efficient traversal of mesh edges using adjacency primitives
ACM SIGGRAPH Asia 2008 papers
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
Scalable isosurface visualization of massive datasets on commodity off-the-shelf clusters
Journal of Parallel and Distributed Computing
An efficient bit allocation for compressing normal meshes with an error-driven quantization
Computer Aided Geometric Design - Special issue: Geometry processing
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
An efficient algorithm for the compression of time-dependent data from scientific simulations
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Distribution of vertex indices in Edgebreaker
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Probability distribution of index distances in normal index array for normal vector compression
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Connectivity compression for stripified triangle meshes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
A comparative study of acceleration techniques for geometric visualization
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Data-Parallel Decompression of Triangle Mesh Topology
Computer Graphics Forum
Hi-index | 0.00 |