Communications of the ACM - Special issue on parallelism
Vector models for data-parallel computing
Vector models for data-parallel computing
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
Inverted Index Compression Using Word-Aligned Binary Codes
Information Retrieval
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Random-Accessible Compressed Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
BSGP: bulk-synchronous GPU programming
ACM SIGGRAPH 2008 papers
Real-time Reyes-style adaptive surface subdivision
ACM SIGGRAPH Asia 2008 papers
Random Accessible Mesh Compression Using Mesh Chartification
IEEE Transactions on Visualization and Computer Graphics
Efficient stream compaction on wide SIMD many-core architectures
Proceedings of the Conference on High Performance Graphics 2009
On-the-fly decompression and rendering of multiresolution terrain
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Real-time collision culling of a million bodies on graphics processing units
ACM SIGGRAPH Asia 2010 papers
LR: compact connectivity representation for triangle meshes
ACM SIGGRAPH 2011 papers
Proceedings of the 18th International Conference on 3D Web Technology
Hi-index | 0.00 |
We propose a lossless, single-rate triangle mesh topology codec tailored for fast data-parallel GPU decompression. Our compression scheme coherently orders generalized triangle strips in memory. To unpack generalized triangle strips efficiently, we propose a novel parallel and scalable algorithm. We order vertices coherently to further improve our compression scheme. We use a variable bit-length code for additional compression benefits, for which we propose a scalable data-parallel decompression algorithm. For a set of standard benchmark models, we obtain (min: 3.7, med: 4.6, max: 7.6) bits per triangle. Our CUDA decompression requires only about 15% of the time it takes to render the model even with a simple shader. © 2012 Wiley Periodicals, Inc.