The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Leo: a system for cost effective 3D shaded graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Compressing the X graphics protocol
Compressing the X graphics protocol
JPEG Still Image Data Compression Standard
JPEG Still Image Data Compression Standard
Nonpolygonal isosurface rendering for large volume datasets
VIS '94 Proceedings of the conference on Visualization '94
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Time/space tradeoffs for polygon mesh rendering
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Optimizing triangle strips for fast rendering
Proceedings of the 7th conference on Visualization '96
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Modeling and rendering of outdoor scenes for distributed virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Good orders for incremental (re)construction
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Multiresolution compression and reconstruction
VIS '97 Proceedings of the 8th conference on Visualization '97
Optimized geometry compression for real-time rendering
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Unsolved problems and opportunities for high-quality, high-performance 3D graphics on a PC platform
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A breadth-first approach to efficient mesh traversal
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
IMEM: an intelligent memory for bump- and reflection-mapping
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Progressive tetrahedralizations
Proceedings of the conference on Visualization '98
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Fast and effective stripification of polygonal surface models
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Compression of time-dependent geometry
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Matchmaker: manifold BReps for non-manifold r-sets
Proceedings of the fifth ACM symposium on Solid modeling and applications
Grow & fold: compression of tetrahedral meshes
Proceedings of the fifth ACM symposium on Solid modeling and applications
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Optimization of mesh locality for transparent vertex caching
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Fast and effective stripification of polygonal surface models
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Tetrahedral mesh compression with the cut-border machine
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Implant sprays: compression of progressive tetrahedral mesh connectivity
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A method for progressive and selective transmission of multi-resolution models
Proceedings of the ACM symposium on Virtual reality software and technology
Bounded-error compression of particle data from hierarchical approximate methods
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Bounded-error compression of particle data from hierarchical approximate methods
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Proceedings of the sixteenth annual symposium on Computational geometry
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Face fixer: compressing polygon meshes with properties
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Efficient and small representation of line arrangements with applications
SCG '01 Proceedings of the seventeenth annual symposium on Computational geometry
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Compression of particle data from hierarchical approximate methods
ACM Transactions on Mathematical Software (TOMS)
Coding polygon meshes as compressable ASCII
Proceedings of the seventh international conference on 3D Web technology
Optimal decomposition of polygonal models into triangle strips
Proceedings of the eighteenth annual symposium on Computational geometry
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Compressing Triangulated Irregular Networks
Geoinformatica
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
A memory insensitive technique for large model simplification
Proceedings of the conference on Visualization '01
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Compressing polygon mesh geometry with parallelogram prediction
Proceedings of the conference on Visualization '02
Efficient compression and rendering of multi-resolution meshes
Proceedings of the conference on Visualization '02
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Vertex Data Compression through Vector Quantization
IEEE Transactions on Visualization and Computer Graphics
Collaborative 3D Visualization with CSpray
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
A Framework for Streaming Geometry in VRML
IEEE Computer Graphics and Applications
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
A Developer's Survey of Polygonal Simplification Algorithms
IEEE Computer Graphics and Applications
Compression of dynamic 3D geometry data using iterative closest point algorithm
Computer Vision and Image Understanding - Registration and fusion of range images
WebCAME: a light-weight modular client/server multiresolution rendering system
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Near-optimal connectivity encoding of 2-manifold polygon meshes
Graphical Models - Special issue: Processing on large polygonal meshes
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
The Compression of the Normal Vectors of 3D Mesh Models Using Clustering
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
HPCN Europe 2001 Proceedings of the 9th International Conference on High-Performance Computing and Networking
Compressing the property mapping of polygon meshes
Graphical Models - Pacific graphics 2001
Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
Universal rendering sequences for transparent vertex caching of progressive meshes
GRIN'01 No description on Graphics interface 2001
Tunneling for triangle strips in continuous level-of-detail meshes
GRIN'01 No description on Graphics interface 2001
An Improved TIN Compression Using Delaunay Triangulation
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Mesh Approximation Using a Volume-Based Metric
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Out-of-core encoding of large tetrahedral meshes
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Compression techniques for distributed use of 3D data: an emerging media type on the internet
ICCC '02 Proceedings of the 15th international conference on Computer communication
Dynapack: space-time compression of the 3D animations of triangle meshes with fixed connectivity
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
OctMesh - Interactive Mesh Browsing over the Internet
ITCC '00 Proceedings of the The International Conference on Information Technology: Coding and Computing (ITCC'00)
Triangle mesh compression and simplification
Machine Graphics & Vision International Journal
Progressive encoding of complex isosurfaces
ACM SIGGRAPH 2003 Papers
Out-of-core compression for gigantic polygon meshes
ACM SIGGRAPH 2003 Papers
High-pass quantization for mesh encoding
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Compressing hexahedral volume meshes
Graphical Models - Special issue on Pacific graphics 2002
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Selective Refinement Queries for Volume Visualization of Unstructured Tetrahedral Meshes
IEEE Transactions on Visualization and Computer Graphics
Object identification in compressed view-dependent multiresolution meshes
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Improved compression of topology for view-dependent rendering
Proceedings of the 20th spring conference on Computer graphics
Journal of Computer Science and Technology - Special issue on computer graphics and computer-aided design
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems - Special issue: Computer graphics and geometric modeling
A novel approach to extract triangle strips for iso-surfaces in volumes
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Web-based progressive geometry transmission using subdivision-surface wavelets
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Hardware-based simulation and collision detection for large particle systems
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Optimizing markov models with applications to triangular connectivity coding
SODA '05 Proceedings of the sixteenth annual ACM-SIAM symposium on Discrete algorithms
A framework for fast 3D solid model exchange in integrated design environment
Computers in Industry
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Simple and efficient compression of animation sequences
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive Transparency Rendering for Large CAD Models
IEEE Transactions on Visualization and Computer Graphics
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Large Mesh Simplification using Processing Sequences
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Compression of triangular meshes by simultaneously processing pairs of triangles
Proceedings of the 21st spring conference on Computer graphics
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
DS-RT '05 Proceedings of the 9th IEEE International Symposium on Distributed Simulation and Real-Time Applications
An optimization approach to group coupling in heterogeneous collaborative systems
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Triangle order optimization for graphics hardware computation culling
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Research on rendering instruction stream compression in distributed VR continuum
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Engineering a compact parallel delaunay algorithm in 3D
Proceedings of the twenty-second annual symposium on Computational geometry
Streaming compression of tetrahedral volume meshes
GI '06 Proceedings of Graphics Interface 2006
Connectivity compression for non-triangular meshes by context-based arithmetic coding
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
PNORMS: platonic derived normals for error bound compression
Proceedings of the ACM symposium on Virtual reality software and technology
Optimizing octree motion representation for 3D animation
Proceedings of the 44th annual Southeast regional conference
Perceptually optimized 3D transmission over wireless networks
SIGGRAPH '05 ACM SIGGRAPH 2005 Web program
Mesh Layouts for Block-Based Caches
IEEE Transactions on Visualization and Computer Graphics
Middleware for streaming 3D progressive meshes over lossy networks
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
On-the-fly appearance quantization on the GPU for 3D broadcasting
Proceedings of the twelfth international conference on 3D web technology
Geometry engine optimization: cache friendly compressed representation of geometry
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Technical Section: Octree-based animated geometry compression
Computers and Graphics
An Adaptive Multiresolution Method for Progressive Model Transmission
Presence: Teleoperators and Virtual Environments
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
Presence: Teleoperators and Virtual Environments
Journal of Visual Communication and Image Representation
Fast triangle reordering for vertex locality and reduced overdraw
ACM SIGGRAPH 2007 papers
Tight frame normal map compression
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Efficient data reduction and cache-coherent techniques toward real-time performance
ACM SIGGRAPH 2007 courses
Streaming compression of triangle meshes
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Fast normal vector compression with bounded error
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
High quality normal map compression
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Upper and lower bounds of op-code probabilities for Edgebreaker
International Journal of Computational Science and Engineering
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Impact of vertex clustering on registration-based 3D dynamic mesh coding
Image and Vision Computing
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Efficient traversal of mesh edges using adjacency primitives
ACM SIGGRAPH Asia 2008 papers
Scalable isosurface visualization of massive datasets on commodity off-the-shelf clusters
Journal of Parallel and Distributed Computing
A novel page-based data structure for interactive walkthroughs
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Robust and scalable transmission of arbitrary 3D models over wireless networks
Journal on Image and Video Processing - 3D Image and Video Processing
Fast reconstruction of Delaunay triangulations
Computational Geometry: Theory and Applications - Special issue: The 11th Candian conference on computational geometry - CCCG 99
Lossless compression of predicted floating-point geometry
Computer-Aided Design
Unsupervised learning applied to progressive compression of time-dependent geometry
Computers and Graphics
Progressive Presentation of Large Hierarchies Using Treemaps
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Normal vector compression of 3D mesh model based on clustering and relative indexing
Future Generation Computer Systems
IEEE Transactions on Circuits and Systems for Video Technology
Motorcycle graphs: canonical quad mesh partitioning
SGP '08 Proceedings of the Symposium on Geometry Processing
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Distribution of vertex indices in Edgebreaker
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Probability distribution of index distances in normal index array for normal vector compression
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
A QoS controller for adaptive streaming of 3D triangular scenes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Connectivity compression for stripified triangle meshes
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Out-of-order execution for avoiding head-of-line blocking in remote 3D graphics
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Data management for SSDs for large-scale interactive graphics applications
I3D '11 Symposium on Interactive 3D Graphics and Games
Colour volumetric compression for realistic view synthesis applications
Multimedia Tools and Applications
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Spectral coding of three-dimensional mesh geometry information using dual graph
PCM'04 Proceedings of the 5th Pacific Rim conference on Advances in Multimedia Information Processing - Volume Part I
Sequential mesh coding using wave partitioning
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part II
Managing deformable objects in cluster rendering
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
Lossless compression of variable-precision floating-point buffers on GPUs
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Adaptive vertex chasing for the lossless geometry coding of 3d meshes
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Texture coordinate compression for 3-d mesh models using texture image rearrangement
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
A geometry-driven hierarchical compression technique for triangle meshes
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
SMI 2012: Full Encoding normal vectors using optimized spherical coordinates
Computers and Graphics
ReduceM: interactive and memory efficient ray tracing of large models
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
On floating-point normal vectors
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Data-Parallel Decompression of Triangle Mesh Topology
Computer Graphics Forum
The setup for triangle rasterization
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Triangle mesh compression along the Hamiltonian cycle
The Visual Computer: International Journal of Computer Graphics
On efficient 3D data dissemination
Wireless Networks
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