The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
AIRMAIL: a link-layer protocol for wireless networks
Wireless Networks
Improving TCP/IP performance over wireless networks
MobiCom '95 Proceedings of the 1st annual international conference on Mobile computing and networking
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Simulation-based comparisons of Tahoe, Reno and SACK TCP
ACM SIGCOMM Computer Communication Review
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Improving the start-up behavior of a congestion control scheme for TCP
Conference proceedings on Applications, technologies, architectures, and protocols for computer communications
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
M-TCP: TCP for mobile cellular networks
ACM SIGCOMM Computer Communication Review
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
WTCP: a reliable transport protocol for wireless wide-area networks
Wireless Networks - Selected Papers from Mobicom'99
Improving TCP performance over mobile ad-hoc networks with out-of-order detection and response
Proceedings of the 3rd ACM international symposium on Mobile ad hoc networking & computing
The MPEG-4 Book
Improving TCP performance over mobile networks
ACM Computing Surveys (CSUR)
Improving Performance of TCP over Wireless Networks
ICDCS '97 Proceedings of the 17th International Conference on Distributed Computing Systems (ICDCS '97)
I-TCP: indirect TCP for mobile hosts
ICDCS '95 Proceedings of the 15th International Conference on Distributed Computing Systems
TCP-DCR: A Novel Protocol for Tolerating Wireless Channel Errors
IEEE Transactions on Mobile Computing
Universal converter for platform independent procedural shaders in X3D
SIGGRAPH '04 ACM SIGGRAPH 2004 Web graphics
IEEE Transactions on Wireless Communications
Effective capacity: a wireless link model for support of quality of service
IEEE Transactions on Wireless Communications
Quality metric for approximating subjective evaluation of 3-D objects
IEEE Transactions on Multimedia
Enhancing videoconferencing using spatially varying sensing
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A prefetching protocol for continuous media streaming in wireless environments
IEEE Journal on Selected Areas in Communications
Improving the performance of reliable transport protocols in mobile computing environments
IEEE Journal on Selected Areas in Communications
Just enough reality: comfortable 3-D viewing via microstereopsis
IEEE Transactions on Circuits and Systems for Video Technology
Feature extraction on 3-D TexMesh using scale-space analysis and perceptual evaluation
IEEE Transactions on Circuits and Systems for Video Technology
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Many protocols optimized to transmissions over wireless networks have been proposed. However, one issue that has not been looked into is considering human perception in deciding a transmission strategy for 3D objects. Many factors, such as the number of vertices and the resolution of texture, can affect the display quality of 3D objects. When the resources of a graphics system are not sufficient to render the ideal image, degradation is inevitable. It is therefore important to study how individual factors will affect the overall quality, and how the degradation can be controlled given limited bandwidth resources and possibility of data loss. In this paper, the essential factors determining the display quality are reviewed. We provide an overview of our research on designing a 3D perceptual quality metric integrating two important ones, resolution of texture and resolution of mesh, that control the transmission bandwidth. We then suggest alternative strategies for packet 3D transmission of both texture and mesh. These strategies are then compared with respect to preserving 3D perceptual quality under packet loss.