Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Wavelength selection for synthetic image generation
Computer Vision, Graphics, and Image Processing
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Jagged edges: when is filtering needed?
ACM Transactions on Graphics (TOG)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
LCIS: a boundary hierarchy for detail-preserving contrast reduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Relighting with the Reflected Irradiance Field: Representation, Sampling and Reconstruction
International Journal of Computer Vision
Comparative evaluation of visualization and experimental results using image comparison metrics
Proceedings of the conference on Visualization '02
Perception-Based Fast Rendering and Antialiasing of Walkthrough Sequences
IEEE Transactions on Visualization and Computer Graphics
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
User Studies: Why, How, and When?
IEEE Computer Graphics and Applications
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Texture Synthesis for 3D Shape Representation
IEEE Transactions on Visualization and Computer Graphics
Human Factors in Visualization Research
IEEE Transactions on Visualization and Computer Graphics
Pareto based optimization of multi-resolution geometry for real time rendering
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Perceptually driven interactive geometry remeshing
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Backward compatible high dynamic range MPEG video compression
ACM SIGGRAPH 2006 Papers
Exploring visual and automatic measures of perceptual fidelity in real and simulated imagery
ACM Transactions on Applied Perception (TAP)
Perceptually optimized 3D transmission over wireless networks
SIGGRAPH '05 ACM SIGGRAPH 2005 Web program
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
A roughness measure for 3D mesh visual masking
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
A local roughness measure for 3D meshes and its application to visual masking
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Graphics (TOG)
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
Technical Section: Rendering fur directly into images
Computers and Graphics
Roughness-adaptive 3-D watermarking based on masking effect of surface roughness
IEEE Transactions on Information Forensics and Security
Perceptually-based compensation of light pollution in display systems
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Black is Green: Adaptive Color Transformation For Reduced Ink Usage
Computer Graphics Forum
Crowd Light: Evaluating the Perceived Fidelity of Illuminated Dynamic Scenes
Computer Graphics Forum
An interactive perceptual rendering pipeline using contrast and spatial masking
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
5D Covariance tracing for efficient defocus and motion blur
ACM Transactions on Graphics (TOG)
Objective image quality assessment of texture compression
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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