An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Measuring the Perception of Visual Realism in Images
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Effects of rendering on shape perception in automobile design
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
High dynamic range display systems
ACM SIGGRAPH 2004 Papers
Direct HDR capture of the sun and sky
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
On cross-validation and resampling of BRDF data measurements
Proceedings of the 21st spring conference on Computer graphics
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Image quality assessment: from error visibility to structural similarity
IEEE Transactions on Image Processing
An information fidelity criterion for image quality assessment using natural scene statistics
IEEE Transactions on Image Processing
Visual equivalence: towards a new standard for image fidelity
ACM SIGGRAPH 2007 papers
On optimal resampling of view and illumination dependent textures
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A psychophysically validated metric for bidirectional texture data reduction
ACM SIGGRAPH Asia 2008 papers
On uniform resampling and gaze analysis of bidirectional texture functions
ACM Transactions on Applied Perception (TAP)
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
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One of the most important, still unsolved problems in computer graphics is the generation of predictive imagery, i.e., images that represent perfect renditions of reality. Such perfect images are required in application areas like Virtual Prototyping for making reliable decisions in the costly design development of novel products like cars and airplanes. Recently, measured material properties received significant attention since they enable generation of highly accurate images that appear to be predictive at a first glance.In this work we investigate the degree of realism that can be achieved using measured bidirectional texture functions (BTFs) by comparing photographs and rendered images at two scales. To analyze the realism of rendered images at a coarse scale, we compare the light distribution resulting from standard materials to the one from measured BTFs by automatic procedures. At a fine scale, accurate reproduction of material structures is checked by a psychophysical study. Our results show that measured BTFs lead to much more accurate results than standard materials at both scales.