Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Synthesizing bidirectional texture functions for real-world surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
Similarity-based surface modelling using geodesic fans
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Decorating Surfaces with Bidirectional Texture Functions
IEEE Transactions on Visualization and Computer Graphics
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
Verification of rendering quality from measured BTFs
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
GI '06 Proceedings of Graphics Interface 2006
Creating entirely textured 3D models of real objects using surface flattening
Machine Graphics & Vision International Journal
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Height and Tilt Geometric Texture
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Reconstruction of volumetric surface textures for real-time rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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While texture synthesis on surfaces has received much attention in computer graphics, the ideal solution that quickly produces high-quality textures with little user intervention has remained elusive. The algorithm presented in this paper brings us closer to that goal by generating high-quality textures on arbitrary meshes in a matter of seconds. It achieves that by separating texture preprocessing from texture synthesis and accelerating the candidate search process. The result of this is a mapping of every triangle in a mesh to the original texture sample with no need for additional texture memory. The whole process is fully automatic, yet still user controllable. It also places no special restrictions on the mesh or on the texture, and the original mesh is not modified in any way. A preprocessed texture sample can be used to synthesize a texture map on any number of meshes.