Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Seamless texture mapping of subdivision surfaces by model pelting and texture blending
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Meshed atlases for real-time procedural solid texturing
ACM Transactions on Graphics (TOG)
Transferring color to greyscale images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Signal-specialized parametrization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Seamster: inconspicuous low-distortion texture seam layout
Proceedings of the conference on Visualization '02
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Recognizing Surfaces Using Three-Dimensional Textons
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
IEEE Computer Graphics and Applications
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Fast texture synthesis on arbitrary meshes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Interactive texture synthesis on surfaces using jump maps
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Shape and materials by example: a photometric stereo approach
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Image Repairing: robust image synthesis by adaptive ND tensor voting
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Constrained Texture Synthesis via Energy Minimization
IEEE Transactions on Visualization and Computer Graphics
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 courses
Quasi-isometric parameterization for texture mapping
Pattern Recognition
Quasi-isometric parameterization for texture mapping
Pattern Recognition
N-symmetry direction field design
ACM Transactions on Graphics (TOG)
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Tile-Based Interactive Texture Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Image-based texture replacement using multiview images
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Real-time texture synthesis using s-tile set
Journal of Computer Science and Technology
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Variable neighbourhood texture synthesis with patch initialisation
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
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We present techniques for accelerated texture synthesis from example images. The key idea of our approach is to divide the task into two phases: analysis, and synthesis. During the analysis phase, which is performed once per sample texture, we generate a jump map. Using the jump map, the synthesis phase is capable of synthesizing texture similar to the analyzed example at interactive rates. We describe two such synthesis phase algorithms: one for creating images, and one for directly texturing manifold surfaces. We produce texture images at rates comparable to the fastest alternative algorithms, and produce textured surfaces an order of magnitude faster than current alternative approaches. We further develop a new, faster patch-based algorithm for image synthesis, which improves the quality of our results on ordered textures. We show how controls used for specifying texture synthesis on surfaces may be used on images as well, allowing interesting new image-based effects, and highlight modelling applications enabled by the speed of our approach.