Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
Creation and rendering of realistic trees
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An aperiodic set of 13 Wang tiles
Discrete Mathematics
A small aperiodic set of Wang tiles
Discrete Mathematics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Animating prairies in real-time
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Jump map-based interactive texture synthesis
ACM Transactions on Graphics (TOG)
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Texture sprites: texture elements splatted on surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Extraction of a representative tile from a near-periodic texture
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Optimizing the parameters for patch-based texture synthesis
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A post-processing decal texture mapping algorithm on graphics hardware
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
A spatial data structure for fast Poisson-disk sample generation
ACM SIGGRAPH 2006 Papers
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Interactive landscape visualization using GPU ray casting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
IEEE Transactions on Visualization and Computer Graphics
Deringing cartoons by image analogies
ACM Transactions on Graphics (TOG)
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
Tile-based texture mapping on graphics hardware
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Wang cubes for video synthesis and geometry placement
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 courses
Part IV: runtime texture synthesis
ACM SIGGRAPH 2007 courses
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
A SAT-based parser and completer for pictures specified by tiling
Pattern Recognition
Extreme Compression and Modeling of Bidirectional Texture Function
IEEE Transactions on Pattern Analysis and Machine Intelligence
Parallel white noise generation on a GPU via cryptographic hash
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Parallel Poisson disk sampling
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Accelerated parallel texture optimization
Journal of Computer Science and Technology
BTF modelling using BRDF texels
International Journal of Computer Mathematics - Computer Vision and Pattern Recognition
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
Efficient texture synthesis using strict Wang Tiles
Graphical Models
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Tile-Based Interactive Texture Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Graphical Models
Modular bases for fluid dynamics
ACM SIGGRAPH 2009 papers
Real-time texture synthesis using s-tile set
Journal of Computer Science and Technology
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Picture Languages: From Wang Tiles to 2D Grammars
CAI '09 Proceedings of the 3rd International Conference on Algebraic Informatics
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Rendering grass in real time with dynamic lighting
IEEE Computer Graphics and Applications - Special issue title on generating 3D building models a VR playground for teaching math
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Recognizability of Polyhexes by Tiling and Wang Systems
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
NDVI-based vegetation rendering
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Multi-class blue noise sampling
ACM SIGGRAPH 2010 papers
Color filter array design using random patterns with blue noise chromatic spectra
Image and Vision Computing
Diffusion constraints for vector graphics
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
A new random color filter array with good spectral properties
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Photo zoom: high resolution from unordered image collections
Proceedings of Graphics Interface 2010
Local facial asymmetry for expression classification
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Blue-noise point sampling using kernel density model
ACM SIGGRAPH 2011 papers
Efficient maximal poisson-disk sampling
ACM SIGGRAPH 2011 papers
Proceedings of Graphics Interface 2011
Journal of Computer Science and Technology
XDoG: advanced image stylization with eXtended Difference-of-Gaussians
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Wang-Tiles for the simulation and visualization of plant competition
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Texture synthesis based on minimum energy cut and its applications
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
On the computation of colored domino tilings of simple and non-simple orthogonal polygons
ISAAC'05 Proceedings of the 16th international conference on Algorithms and Computation
BTF modelling using BRDF texels
IWICPAS'06 Proceedings of the 2006 Advances in Machine Vision, Image Processing, and Pattern Analysis international conference on Intelligent Computing in Pattern Analysis/Synthesis
Discovering texture regularity as a higher-order correspondence problem
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Panorama weaving: fast and flexible seam processing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Full Pattern mapping with quad-pattern-coverable quad-meshes
Computers and Graphics
Feature-based probabilistic texture blending with feature variations for terrains
Computer Animation and Virtual Worlds
Real-time Realistic Rendering and Lighting of Forests
Computer Graphics Forum
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
Computer Graphics Forum
Fast Generation of Approximate Blue Noise Point Sets
Computer Graphics Forum
Blue noise through optimal transport
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Procedural generation of surface detail for science fiction spaceships
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
Feature-guided image stippling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Efficient computation of blue noise point sets through importance sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Semi-stochastic tilings for example-based texture synthesis
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Texture tiling on arbitrary topological surfaces using wang tiles
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Synthesis of tiled patterns using factor graphs
ACM Transactions on Graphics (TOG)
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Artistic image generation for emerging multimedia services by impressionist manner
ACM Transactions on Embedded Computing Systems (TECS) - Special issue on embedded systems for interactive multimedia services (ES-IMS)
Efficient texture mapping by homogeneous patch discovery
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Line segment sampling with blue-noise properties
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Automatic single-view character model reconstruction
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
On-the-fly multi-scale infinite texturing from example
ACM Transactions on Graphics (TOG)
An evaluation of a sketch-based model-by-example approach for crowd modelling
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Improving spatial coverage while preserving the blue noise of point sets
Computer-Aided Design
Generating pointillism paintings based on Seurat's color composition
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We present a simple stochastic system for non-periodically tiling the plane with a small set of Wang Tiles. The tiles may be filled with texture, patterns, or geometry that when assembled create a continuous representation. The primary advantage of using Wang Tiles is that once the tiles are filled, large expanses of non-periodic texture (or patterns or geometry) can be created as needed very efficiently at runtime.Wang Tiles are squares in which each edge is assigned a color. A valid tiling requires all shared edges between tiles to have matching colors. We present a new stochastic algorithm to non-periodically tile the plane with a small set of Wang Tiles at runtime.Furthermore, we present new methods to fill the tiles with 2D texture, 2D Poisson distributions, or 3D geometry to efficiently create at runtime as much non-periodic texture (or distributions, or geometry) as needed. We leverage previous texture synthesis work and adapt it to fill Wang Tiles. We demonstrate how to fill individual tiles with Poisson distributions that maintain their statistical properties when combined. These are used to generate a large arrangement of plants or other objects on a terrain. We show how such environments can be rendered efficiently by pre-lighting the individual Wang Tiles containing the geometry.We also extend the definition of Wang Tiles to include a coding of the tile corners to allow discrete objects to overlap more than one edge. The larger set of tiles provides increased degrees of freedom.