Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pattern-based texturing revisited
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Pattern based procedural textures
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
What Energy Functions Can Be Minimized via Graph Cuts?
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part III
Towards Local Control for Image-Based Texture Synthesis
SIBGRAPI '02 Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Computational models for texture analysis and texture synthesis
Computational models for texture analysis and texture synthesis
Computing Geodesics and Minimal Surfaces via Graph Cuts
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Interactive digital photomontage
ACM SIGGRAPH 2004 Papers
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Context-based surface completion
ACM SIGGRAPH 2004 Papers
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Tile-based texture mapping on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Generating an /spl omega/-tile set for texture synthesis
CGI '05 Proceedings of the Computer Graphics International 2005
Texture synthesis by interspersing patches in a chessboard pattern
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
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Wang Tiles are constructed from four texture samples, arranged so they can always match a choice of other tiles at two edges. Because they are precomputed, Wang Tiles are a very efficient way to generate textures on the fly. But matching problems occur within tiles and at the corners of adjacent tiles. By replacing the edge-matching texture samples with a new sample in the center of the tile, and using the graph cut path-finding algorithm, we overcome these problems and introduce additional texture diversity. Our s-Wang Tiles are a stricter interpretation of the original Wang Tile design, and our tile set is also smaller than that required by @w-Tiles: only eight different tiles are required for a non-repetitive titling.