Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Identifying high level features of texture perception
CVGIP: Graphical Models and Image Processing
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Image metamorphosis using snakes and free-form deformations
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
A Reflective Symmetry Descriptor
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
A Computational Model for Periodic Pattern Perception Based on Frieze and Wallpaper Groups
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
A two-component model of texture for analysis and synthesis
IEEE Transactions on Image Processing
The Promise and Perils of Near-Regular Texture
International Journal of Computer Vision - Special Issue on Texture Analysis and Synthesis
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Interactive material replacement in photographs
GI '05 Proceedings of Graphics Interface 2005
One-click lattice extraction from near-regular texture
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Extraction of a representative tile from a near-periodic texture
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
RotoTexture: Automated Tools for Texturing Raw Video
IEEE Transactions on Visualization and Computer Graphics
An alternative for Wang tiles: colored edges versus colored corners
ACM Transactions on Graphics (TOG)
A comparison study of four texture synthesis algorithms on near-regular textures
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
NRT-based texture replacement in real videos
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Constrained Texture Synthesis via Energy Minimization
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Pseudo surface-texture synthesis
Computers and Graphics
An evolutionary system for near-regular texture synthesis
Pattern Recognition
Quantified symmetry for entorhinal spatial maps
Neurocomputing
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Optimized tile-based texture synthesis
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2007 courses
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Technical Section: Texture synthesis based on Direction Empirical Mode Decomposition
Computers and Graphics
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Texture amendment: reducing texture distortion in constrained parameterization
ACM SIGGRAPH Asia 2008 papers
Efficient texture synthesis using strict Wang Tiles
Graphical Models
Tile-Based Interactive Texture Design
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Image-based texture replacement using multiview images
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Analysis of Building Textures for Reconstructing Partially Occluded Facades
ECCV '08 Proceedings of the 10th European Conference on Computer Vision: Part I
Appearance-guided synthesis of element arrangements by example
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Periodic Pattern Detection for Real-Time Application
WILF '09 Proceedings of the 8th International Workshop on Fuzzy Logic and Applications
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
IEEE Transactions on Image Processing
Feature-based texture design using deformation techniques
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Fast directional image completion
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
An examplar-based approach for texture compaction synthesis and retrieval
IEEE Transactions on Image Processing
Towards ground truth in geometric textures
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Homogeneity cues for texel size estimation of periodic and near-periodic textures
MCPR'11 Proceedings of the Third Mexican conference on Pattern recognition
Discriminative Models for Multi-Class Object Layout
International Journal of Computer Vision
Efficient image/video retexturing using parallel bilateral grids
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Fundamental region based indexing and classification of islamic star pattern images
ICIAR'06 Proceedings of the Third international conference on Image Analysis and Recognition - Volume Part II
Fast image replacement using multi-resolution approach
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Symmetry-guided texture synthesis and manipulation
ACM Transactions on Graphics (TOG)
Tracking dynamic near-regular texture under occlusion and rapid movements
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Discovering texture regularity as a higher-order correspondence problem
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
Texture synthesis using incremental patches
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Structure extraction from texture via relative total variation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Texture design and draping in 2D images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Texture transfer using geometry correlation
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Texture replacement of garments in monocular video sequences
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Learning basic patterns from repetitive texture surfaces under non-rigid deformations
ICIAR'07 Proceedings of the 4th international conference on Image Analysis and Recognition
Repairing sparse low-rank texture
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part V
VEA 2012: Interactive image/video retexturing using GPU parallelism
Computers and Graphics
Fast texel size estimation in visual texture using homogeneity cues
Pattern Recognition Letters
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Interactive texturing on objects in images via a sketching interface
Proceedings of the 27th Spring Conference on Computer Graphics
OpenSurfaces: a richly annotated catalog of surface appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Texture databases - A comprehensive survey
Pattern Recognition Letters
Scale detection via keypoint density maps in regular or near-regular textures
Pattern Recognition Letters
Lattice estimation from images of patterns that exhibit translational symmetry
Image and Vision Computing
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A near-regular texture deviates geometrically and photometrically from a regular congruent tiling. Although near-regular textures are ubiquitous in the man-made and natural world, they present computational challenges for state of the art texture analysis and synthesis algorithms. Using regular tiling as our anchor point, and with user-assisted lattice extraction, we can explicitly model the deformation of a near-regular texture with respect to geometry, lighting and color. We treat a deformation field both as a function that acts on a texture and as a texture that is acted upon, and develop a multi-modal framework where each deformation field is subject to analysis, synthesis and manipulation. Using this formalization, we are able to construct simple parametric models to faithfully synthesize the appearance of a near-regular texture and purposefully control its regularity.