SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Vector quantization and signal compression
Vector quantization and signal compression
Imaging vector fields using line integral convolution
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Representing and Recognizing the Visual Appearance of Materials using Three-dimensional Textons
International Journal of Computer Vision
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Synthesis of progressively-variant textures on arbitrary surfaces
ACM SIGGRAPH 2003 Papers
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Epitomic analysis of appearance and shape
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Textureshop: texture synthesis as a photograph editing tool
ACM SIGGRAPH 2004 Papers
Near-regular texture analysis and manipulation
ACM SIGGRAPH 2004 Papers
Capture of hair geometry from multiple images
ACM SIGGRAPH 2004 Papers
Parallel controllable texture synthesis
ACM SIGGRAPH 2005 Papers
Texture design using a simplicial complex of morphable textures
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Basic Gray Level Aura Matrices: Theory and its Application to Texture Synthesis
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1 - Volume 01
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Time-varying surface appearance: acquisition, modeling and rendering
ACM SIGGRAPH 2006 Papers
Fast example-based surface texture synthesis via discrete optimization
The Visual Computer: International Journal of Computer Graphics
ACM Transactions on Graphics (TOG)
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Seam carving for content-aware image resizing
ACM SIGGRAPH 2007 papers
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
IEEE Transactions on Visualization and Computer Graphics
Cluster-based probability model and its application to image and texture processing
IEEE Transactions on Image Processing
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Factoring repeated content within and among images
ACM SIGGRAPH 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
Seam carving for media retargeting
Communications of the ACM - Rural engineering development
Incremental Texture Compression for Real-Time Rendering
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Multi-operator media retargeting
ACM SIGGRAPH 2009 papers
PatchMatch: a randomized correspondence algorithm for structural image editing
ACM SIGGRAPH 2009 papers
Journal of Mathematical Imaging and Vision
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Optimized image resizing using seam carving and scaling
ACM SIGGRAPH Asia 2009 papers
Controllable texture synthesis for runtime simulation of large-scale vegetation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Low Frequency Domain Aided Texture Synthesis for Intra Prediction
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Bit-rate and computational complexity scalability design for texture-synthesis based video coding
Proceedings of the First International Conference on Internet Multimedia Computing and Service
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
An examplar-based approach for texture compaction synthesis and retrieval
IEEE Transactions on Image Processing
ACM SIGGRAPH 2011 papers
The PatchMatch randomized matching algorithm for image manipulation
Communications of the ACM
Proceedings of the 2011 SIGGRAPH Asia Conference
Inpainting with image patches for compression
Journal of Visual Communication and Image Representation
Computer Graphics Forum
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Mixed-resolution patch-matching
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
ECCV'10 Proceedings of the 11th European conference on Trends and Topics in Computer Vision - Volume Part II
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
PatchNet: a patch-based image representation for interactive library-driven image editing
ACM Transactions on Graphics (TOG)
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
Example-based art pattern synthesis using level sets
SIGGRAPH Asia 2013 Technical Briefs
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The quality and speed of most texture synthesis algorithms depend on a 2D input sample that is small and contains enough texture variations. However, little research exists on how to acquire such sample. For homogeneous patterns this can be achieved via manual cropping, but no adequate solution exists for inhomogeneous or globally varying textures, i.e. patterns that are local but not stationary, such as rusting over an iron statue with appearance conditioned on varying moisture levels. We present inverse texture synthesis to address this issue. Our inverse synthesis runs in the opposite direction with respect to traditional forward synthesis: given a large globally varying texture, our algorithm automatically produces a small texture compaction that best summarizes the original. This small compaction can be used to reconstruct the original texture or to re-synthesize new textures under user-supplied controls. More important, our technique allows real-time synthesis of globally varying textures on a GPU, where the texture memory is usually too small for large textures. We propose an optimization framework for inverse texture synthesis, ensuring that each input region is properly encoded in the output compaction. Our optimization process also automatically computes orientation fields for anisotropic textures containing both low- and high-frequency regions, a situation difficult to handle via existing techniques.