The algorithmic beauty of plants
The algorithmic beauty of plants
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Template-based generation of road networks for virtual city modeling
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
From Urban Terrain Models to Visible Cities
IEEE Computer Graphics and Applications
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Constructing 3D City Models by Merging Aerial and Ground Views
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2004 Papers
Feature-based surface parameterization and texture mapping
ACM Transactions on Graphics (TOG)
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Style Grammars for Interactive Visualization of Architecture
IEEE Transactions on Visualization and Computer Graphics
Terrain Synthesis from Digital Elevation Models
IEEE Transactions on Visualization and Computer Graphics
Seam carving for content-aware image resizing
ACM SIGGRAPH 2007 papers
Detail preserving shape deformation in image editing
ACM SIGGRAPH 2007 papers
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Interactive procedural street modeling
ACM SIGGRAPH 2008 papers
Interactive Reconfiguration of Urban Layouts
IEEE Computer Graphics and Applications
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Vectorization of gridded urban land use data
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Technical Section: Example-based curve synthesis
Computers and Graphics
Computer-assisted creation of 3D models of freeway interchanges
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
I3D '11 Symposium on Interactive 3D Graphics and Games
Technical Section: An architectural approach to efficient 3D urban modeling
Computers and Graphics
Components for parametric urban design in Grasshopper from street network to building geometry
Proceedings of the 2011 Symposium on Simulation for Architecture and Urban Design
Procedural Generation of Parcels in Urban Modeling
Computer Graphics Forum
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
Inverse design of urban procedural models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Urban pattern: layout design by hierarchical domain splitting
ACM Transactions on Graphics (TOG)
Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling
Proceedings of the The third workshop on Procedural Content Generation in Games
The Visual Computer: International Journal of Computer Graphics
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We present an interactive system for synthesizing urban layouts by example. Our method simultaneously performs both a structure-based synthesis and an image-based synthesis to generate a complete urban layout with a plausible street network and with aerial-view imagery. Our approach uses the structure and image data of real-world urban areas and a synthesis algorithm to provide several high-level operations to easily and interactively generate complex layouts by example. The user can create new urban layouts by a sequence of operations such as join, expand, and blend without being concerned about low-level structural details. Further, the ability to blend example urban layout fragments provides a powerful way to generate new synthetic content. We demonstrate our system by creating urban layouts using example fragments from several real-world cities, each ranging from hundreds to thousands of city blocks and parcels.