The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A graph-constructive approach to solving systems of geometric constraints
ACM Transactions on Graphics (TOG)
Combining constructive and equational geometric constraint-solving techniques
ACM Transactions on Graphics (TOG)
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Transforming an under-constrained geometric constraint problem into a well-constrained one
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
On the Domain of Constructive Geometric Constraint Solving Techniques
SCCG '01 Proceedings of the 17th Spring conference on Computer graphics
Metaheuristics in combinatorial optimization: Overview and conceptual comparison
ACM Computing Surveys (CSUR)
The Number of Embeddings of Minimally Rigid Graphs
Discrete & Computational Geometry
ACM SIGGRAPH 2004 Papers
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Designing Virtual Worlds
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Interactive visual editing of grammars for procedural architecture
ACM SIGGRAPH 2008 papers
Generating vast varieties of realistic leaves with parametric 2Gmap L-systems
The Visual Computer: International Journal of Computer Graphics
ACM SIGGRAPH Asia 2008 papers
Interactive example-based urban layout synthesis
ACM SIGGRAPH Asia 2008 papers
iWIRES: an analyze-and-edit approach to shape manipulation
ACM SIGGRAPH 2009 papers
Procedural modeling of structurally-sound masonry buildings
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Treedecomposition of geometric constraint graphs based on computing graph circuits
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
The step space: example-based footprint-driven motion synthesis
Computer Animation and Virtual Worlds - CASA' 2010 Special Issue
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A novel method for procedurally modelling large, complex three---dimensional scenes is presented. Our approach is general-purpose and takes as input any three---dimensional model intuitively provided by a user. The algorithm exploits the adjacency between shapes and objects in the input model and computes an output model that extracts these features (constraints and adjacencies) and models the input. There are two important differences between our method and existing general-purpose model synthesis algorithms. The first is the use of a distribution for the surface or terrain on which the new model is placed. The second difference is that we automatically generate example-inherent constraints to assist the adjacency-based construction using constructive geometric constraint solving.