The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texturing and Modeling
Creating models of truss structures with optimization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Geometric texture synthesis by example
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Geometry of multi-layer freeform structures for architecture
ACM SIGGRAPH 2007 papers
Image-based procedural modeling of facades
ACM SIGGRAPH 2007 papers
Interactive design of urban spaces using geometrical and behavioral modeling
ACM SIGGRAPH Asia 2009 papers
Abstraction of man-made shapes
ACM SIGGRAPH Asia 2009 papers
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
A connection between partial symmetry and inverse procedural modeling
ACM SIGGRAPH 2010 papers
Technical Section: Example-based curve synthesis
Computers and Graphics
I3D '11 Symposium on Interactive 3D Graphics and Games
Interactive architectural modeling with procedural extrusions
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2011 papers
Converting 3D furniture models to fabricatable parts and connectors
ACM SIGGRAPH 2011 papers
Structure-preserving retargeting of irregular 3D architecture
Proceedings of the 2011 SIGGRAPH Asia Conference
Fast and robust generation of city-scale seamless 3D urban models
Computer-Aided Design
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Fast architecture prototyping through 3D collage
Multimedia Tools and Applications
Example-based procedural modelling by geometric constraint solving
Multimedia Tools and Applications
City-scale urban transport and dispersion simulation using geographic information system footprints
Proceedings of the 3rd International Conference on Computing for Geospatial Research and Applications
Inverse design of urban procedural models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Procedural facade variations from a single layout
ACM Transactions on Graphics (TOG)
Proceedings of the 6th International Symposium on Visual Information Communication and Interaction
Structure-aware shape processing
SIGGRAPH Asia 2013 Courses
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We present a novel method for procedurally modeling large complex shapes. Our approach is general-purpose and takes as input any 3D polyhedral model provided by a user. The algorithm exploits the connectivity between the adjacent boundary features of the input model and computes an output model that has similar connected features and resembles the input. No additional user input is needed to guide the model generation and the algorithm proceeds automatically. In practice, our algorithm is simple to implement and can generate a variety of complex shapes representing buildings, landscapes, and 3D fractal shapes in a few minutes.