The AHI: an audio and haptic interface for contact interactions
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Providing visually rich resizable images for user interface components
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Interactive subsurface scattering for translucent meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Programming Languages for Compressing Graphics
ESOP '02 Proceedings of the 11th European Symposium on Programming Languages and Systems
Functional Approach to Texture Generation
PADL '02 Proceedings of the 4th International Symposium on Practical Aspects of Declarative Languages
Handbook of computer animation
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Real-time generation and rendering of 3D planets
Graphics programming methods
Fourier processing in the graphics pipeline
Integrated image and graphics technologies
Procedural texture evolution using multi-objective optimization
New Generation Computing
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
A framework for modeling, animating, and morphing textured implicit models
Graphical Models - Special issue on SMI 2003
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Broadening Our Collaboration with Design
IEEE Computer Graphics and Applications
Modeling and rendering of metallic patinas
ACM SIGGRAPH 2006 Courses
Modeling and rendering of weathered stone
ACM SIGGRAPH 2006 Courses
The AHI: an audio and haptic interface for contact interactions
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Introduction to SIGGRAPH and computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of metallic patinas
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of weathered stone
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Fast Simulation of Laplacian Growth
IEEE Computer Graphics and Applications
Introduction to SIGGRAPH and computer graphics
ACM SIGGRAPH 2007 courses
Technical Section: A survey of aging and weathering phenomena in computer graphics
Computers and Graphics
Introduction to SIGGRAPH and interactive computer graphics
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2008 papers
Edutainment '08 Proceedings of the 3rd international conference on Technologies for E-Learning and Digital Entertainment
Introduction to computer graphics
ACM SIGGRAPH ASIA 2008 courses
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Interactive terrain modeling using hydraulic erosion
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Fast rendering of dynamic clouds
Computers and Graphics
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Modelling function-based mixed-dimensional objects with attributes
Heterogeneous objects modelling and applications
Introduction to computer graphics
ACM SIGGRAPH ASIA 2010 Courses
GPU random numbers via the tiny encryption algorithm
Proceedings of the Conference on High Performance Graphics
Physically based animation of sea anemones in real-time
Proceedings of the 25th Spring Conference on Computer Graphics
Introduction to computer graphics
SIGGRAPH Asia 2011 Courses
Rendering procedural terrain by geometry image warping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Multi-scale Assemblage for Procedural Texturing
Computer Graphics Forum
Terrain generation using procedural models based on hydrology
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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From the Publisher:This the classic text/tutorial/reference introducing and defining the procedural approach to texturing and modeling and computer graphics in general. This Second Edition is completely revised and updated to the current computer graphics marketplace. It contains a toolbox of procedures upon which programmers can build a library of textures and objects, and includes extensive explanations of how these functions work and how to design new functions. New chapters include: Cellular Texture Generation, Volumetric Cloud Modeling with Implicit Functions, Interacting with Virtual Actors, and Rendering with Adaptive Level of Detail.