Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
The definition and rendering of terrain maps
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Depicting fire and other gaseous phenomena using diffusion processes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An introduction to genetic algorithms
An introduction to genetic algorithms
A cellular texture basis function
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Filters, Random Fields and Maximum Entropy (FRAME): Towards a Unified Theory for Texture Modeling
International Journal of Computer Vision
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Texture and reflection in computer generated images
Communications of the ACM
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
RenderMan Companion: A Programmer's Guide to Realistic Computer Graphics
Texturing and Modeling
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture synthesis for digital painting
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Numerical Methods for Unconstrained Optimization and Nonlinear Equations (Classics in Applied Mathematics, 16)
Texture synthesis via a noncausal nonparametric multiscale Markov random field
IEEE Transactions on Image Processing
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
Quality time-of-flight range imaging for feature-based registration using bacterial foraging
Applied Soft Computing
Hi-index | 0.00 |
Procedural texturing has been an active research area in computer graphics with some open problems still unsolved (D. S. Ebert, F. K. Musgrave, K. P. Peachey, K. Perlin, and S. Worley, 1998, "Texturing and Modeling: A Procedural Approach," Academic Press, San Diego). One major problem is on how to estimate or recover the parameter values for a given procedural texture using the input texture image if the original parameter values are not available. In this paper, we propose a solution to this problem and present a genetic-based multiresolution parameter estimation approach. The key idea of our approach is to use an efficient search method (a genetic-based search algorithm is used in this paper) to find appropriate values of the parameters for the given procedure. During the search process, for each set of parameter values, we generate a temporary texture image using the given texturing procedure; then we compare the temporary texture image with the given target texture image to check if they match. The comparison between two texture images is done by using a multiresolution MRF texture model. The search process stops when a match is found. The estimated values of the parameters for a given procedure are the values of the parameters to the procedure to generate a texture image that matches the target texture image. Experimental results are presented to demonstrate the success of our approach. Application of our parameter estimation approach to texture synthesis is also discussed in the paper.