Generating textures on arbitrary surfaces using reaction-diffusion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Gibbs Random Fields, Cooccurrences, and Texture Modeling
IEEE Transactions on Pattern Analysis and Machine Intelligence
Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture synthesis over arbitrary manifold surfaces
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesis of bidirectional texture functions on arbitrary surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Texture Mixing and Texture Movie Synthesis Using Statistical Learning
IEEE Transactions on Visualization and Computer Graphics
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Texture and Shape Synthesis on Surfaces
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Texture synthesis by fixed neighborhood searching
Texture synthesis by fixed neighborhood searching
Texture synthesis from multiple sources
ACM SIGGRAPH 2003 Sketches & Applications
Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces
IEEE Transactions on Visualization and Computer Graphics
Stereological techniques for solid textures
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Feature matching and deformation for texture synthesis
ACM SIGGRAPH 2004 Papers
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Appearance-space texture synthesis
ACM SIGGRAPH 2006 Papers
IEEE Transactions on Visualization and Computer Graphics
Space-Time Completion of Video
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH 2008 papers
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH Asia 2008 papers
ICIAR '08 Proceedings of the 5th international conference on Image Analysis and Recognition
Dynamic solid textures for real-time coherent stylization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
PatchMatch: a randomized correspondence algorithm for structural image editing
ACM SIGGRAPH 2009 papers
Example-based hair geometry synthesis
ACM SIGGRAPH 2009 papers
Layered solid texture synthesis from a single 2D exemplar
SIGGRAPH '09: Posters
Layered shape synthesis: automatic generation of control maps for non-stationary textures
ACM SIGGRAPH Asia 2009 papers
Feature-aligned shape texturing
ACM SIGGRAPH Asia 2009 papers
Motion field texture synthesis
ACM SIGGRAPH Asia 2009 papers
A unified framework for designing textures using energy optimization
Pattern Recognition
Constraint-based model synthesis
2009 SIAM/ACM Joint Conference on Geometric and Physical Modeling
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Knowledge Assisted Visualization: Knowledge-assisted visualization of seismic data
Computers and Graphics
Chaos and Graphics: Synthesizing solid particle textures via a visual hull algorithm
Computers and Graphics
Human Understandable Features for Segmentation of Solid Texture
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Synthesizing structured image hybrids
ACM SIGGRAPH 2010 papers
ACM SIGGRAPH 2010 papers
Physically-based surface texture synthesis using a coupled finite element system
GMP'08 Proceedings of the 5th international conference on Advances in geometric modeling and processing
Local resampling for patch-based texture synthesis in vector fields
International Journal of Computer Applications in Technology
Technical Section: Procedural isotropic stochastic textures by example
Computers and Graphics
ACM SIGGRAPH 2011 papers
Proceedings of the 2011 SIGGRAPH Asia Conference
Parameterization of star-shaped volumes using green's functions
GMP'10 Proceedings of the 6th international conference on Advances in Geometric Modeling and Processing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Constructing hexahedral shell meshes via volumetric polycube maps
Computer-Aided Design
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Patch-based texture interpolation
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Model-based solid texture synthesis for anatomic volume illustration
EG VCBM'10 Proceedings of the 2nd Eurographics conference on Visual Computing for Biology and Medicine
Volume painter: geometry-guided volume modeling by sketching on the cross-section
SBM'08 Proceedings of the Fifth Eurographics conference on Sketch-Based Interfaces and Modeling
Mixed-resolution patch-matching
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
Transfer of albedo and local depth variation to photo-textures
Proceedings of the 9th European Conference on Visual Media Production
Efficient solid texture synthesis using gradient solids
CVM'12 Proceedings of the First international conference on Computational Visual Media
Simple and efficient example-based texture synthesis using tiling and deformation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Registration-based interpolation real-time volume visualization
Proceedings of the 28th Spring Conference on Computer Graphics
Efficient synthesis of gradient solid textures
Graphical Models
AUIC '11 Proceedings of the Twelfth Australasian User Interface Conference - Volume 117
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Video retargeting combining warping and summarizing optimization
The Visual Computer: International Journal of Computer Graphics
Context-based coherent surface completion
ACM Transactions on Graphics (TOG)
Example-based art pattern synthesis using level sets
SIGGRAPH Asia 2013 Technical Briefs
Solid texture synthesis for heterogeneous translucent materials
The Visual Computer: International Journal of Computer Graphics
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We present a novel method for synthesizing solid textures from 2D texture exemplars. First, we extend 2D texture optimization techniques to synthesize 3D texture solids. Next, the non-parametric texture optimization approach is integrated with histogram matching, which forces the global statistics of the synthesized solid to match those of the exemplar. This improves the convergence of the synthesis process and enables using smaller neighborhoods. In addition to producing compelling texture mapped surfaces, our method also effectively models the material in the interior of solid objects. We also demonstrate that our method is well-suited for synthesizing textures with a large number of channels per texel.