Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A comprehensive physical model for light reflection
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reflection from layered surfaces due to subsurface scattering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A low distortion map between disk and square
Journal of Graphics Tools
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
Improved Diffuse Reflection Models for Computer Vision
International Journal of Computer Vision
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Specularities on surfaces with tangential hairs or grooves
Computer Vision and Image Understanding
An anisotropic phong BRDF model
Journal of Graphics Tools
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Linear light source reflectometry
ACM SIGGRAPH 2003 Papers
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
A generalized surface appearance representation for computer graphics
A generalized surface appearance representation for computer graphics
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Solid texture synthesis from 2D exemplars
ACM SIGGRAPH 2007 papers
AppWand: editing measured materials using appearance-driven optimization
ACM SIGGRAPH 2007 papers
AppProp: all-pairs appearance-space edit propagation
ACM SIGGRAPH 2008 papers
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
Advanced material appearance modeling
ACM SIGGRAPH 2008 classes
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Advanced material appearance modeling
ACM SIGGRAPH 2009 Courses
Measurement of reflection properties in ancient Japanese drawing Ukiyo-e
ACCV'07 Proceedings of the 8th Asian conference on Computer vision - Volume Part I
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
AppWarp: retargeting measured materials by appearance-space warping
Proceedings of the 2011 SIGGRAPH Asia Conference
Specular reflection from woven cloth
ACM Transactions on Graphics (TOG)
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Efficient basis decomposition for scattered reflectance data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Visual chatter in the real world
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Representing appearance of ancient Japanese drawing named Ukiyo-e
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
A practical microcylinder appearance model for cloth rendering
ACM Transactions on Graphics (TOG)
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Wood coated with transparent finish has a beautiful and distinctive appearance that is familiar to everyone. Woods with unusual grain patterns. such as tiger, burl, and birdseye figures, have a strikingly unusual directional reflectance that is prized for decorative applications. With new, high resolution measurements of spatially varying BRDFs. we show that this distinctive appearance is due to light scattering that does not conform to the usual notion of anisotropic surface reflection. The behavior can be explained by scattering from the matrix of wood fibers below the surface, resulting in a subsurface highlight that occurs on a cone with an out-of-plane axis. We propose a new shading model component to handle reflection from subsurface fibers, which is combined with the standard diffuse and specular components to make a complete shading model. Rendered results from fits of our model to the measurement data demonstrate that this new model captures the distinctive appearance of wood.