Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A Shading Model for Cloth Objects
IEEE Computer Graphics and Applications
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflectance and texture of real-world surfaces
ACM Transactions on Graphics (TOG)
A microfacet-based BRDF generator
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Efficient Cloth Modeling and Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Light scattering from human hair fibers
ACM SIGGRAPH 2003 Papers
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Measuring and modeling the appearance of finished wood
ACM SIGGRAPH 2005 Papers
Light diffusion in multi-layered translucent materials
ACM SIGGRAPH 2005 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Light Scattering from Filaments
IEEE Transactions on Visualization and Computer Graphics
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Dual scattering approximation for fast multiple scattering in hair
ACM SIGGRAPH 2008 papers
Modeling anisotropic surface reflectance with example-based microfacet synthesis
ACM SIGGRAPH 2008 papers
Simulating knitted cloth at the yarn level
ACM SIGGRAPH 2008 papers
ACM SIGGRAPH Asia 2008 papers
Appearance of woven cloth
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Building volumetric appearance models of fabric using micro CT imaging
ACM SIGGRAPH 2011 papers
Heterogeneous Subsurface Scattering Using the Finite Element Method
IEEE Transactions on Visualization and Computer Graphics
Non-local image reconstruction for efficient BTF synthesis
SIGGRAPH Asia 2011 Sketches
Advanced textural representation of materials appearance
SIGGRAPH Asia 2011 Courses
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
A volumetric approach to predictive rendering of fabrics
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Practical rendering of multiple scattering effects in participating media
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Microfacet models for refraction through rough surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
WebGL-based streaming and presentation framework for bidirectional texture functions
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Interactive appearance design in the presence of optically complex materials
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
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This course is about recent advances in the challenging field of physically-based appearance modeling of cloth. Apart from geometrical complexity, optical complexity presents complications as highly anisotropic single and multiple scattering effects often dominate the appearance. Many types of fibers are highly translucent and multiple scattering significantly influences the observed color. Since a cloth model may potentially consist of billions of fibers, finding a viable level of geometrical abstraction is difficult. After explaining the general structure of several types of textiles, we give an overview of different approaches that have been proposed to render cloth. As the micro-geometry of cloth can be represented using an explicit representation of a fiber assembly, we continue by explaining optical properties of fibers; these can be derived from first principles of physics such as absorption or index of refraction. Understanding light scattering from fibers is essential, when a physically-based cloth renderer is designed. However, as storing these fibers explicitly is often too costly, more efficient statistical descriptions of cloth have also been proposed that can be used together with volumetric rendering techniques to allow for physically-based image synthesis, while retaining most of the flexibility of explicit methods. A major part of this course will focus on these approaches. We discuss the theory and practice of physically-based rendering of anisotropic media. The discussion begins with a review of linear transport theory, upon which current methods for rendering volumetric cloth are based. Relevant implementation details are discussed at each stage, and the final result will be the pseudocode of a Monte Carlo path tracer for volumetric cloth representations. Although rendering of cloth is a very specialized task, many of the concepts, developed in this field, can be used for rendering other materials with complex micro-geometry as well.