Monte Carlo methods. Vol. 1: basics
Monte Carlo methods. Vol. 1: basics
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Illumination from curved reflectors
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Non-symmetric scattering in light transport algorithms
Proceedings of the eurographics workshop on Rendering techniques '96
An improved illumination model for shaded display
Communications of the ACM
Genetic Algorithms in Search, Optimization and Machine Learning
Genetic Algorithms in Search, Optimization and Machine Learning
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Fast and accurate hierarchical radiosity using global visibility
ACM Transactions on Graphics (TOG)
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Sampling plausible solutions to multi-body constraint problems
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Theory and application of specular path perturbation
ACM Transactions on Graphics (TOG)
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Importance sampling with hemispherical particle footprints
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Scalable photon splatting for global illumination
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
Generalized multiple importance sampling for Monte-Carlo global illumination
Machine Graphics & Vision International Journal
Path integration for light transport in volumes
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Global illumination animation with random radiance representation
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Metropolis sampling in random walk global illumination algorithms
Graphics programming methods
Graphics programming methods
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Effects of rendering on shape perception in automobile design
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive image-space techniques for approximating caustics
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Correlated visibility sampling for direct illumination
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Markov incremental constructions
Proceedings of the twenty-fourth annual symposium on Computational geometry
ACM SIGGRAPH Asia 2008 papers
A MultiAgent System for Physically Based Rendering Optimization
CIA '07 Proceedings of the 11th international workshop on Cooperative Information Agents XI
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Single scattering in refractive media with triangle mesh boundaries
ACM SIGGRAPH 2009 papers
Adaptive global visibility sampling
ACM SIGGRAPH 2009 papers
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
ACM SIGGRAPH Asia 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
A multi-agent approach to distributed rendering optimization
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Autonomous Lighting Agents in Photon Mapping
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
GPU random numbers via the tiny encryption algorithm
Proceedings of the Conference on High Performance Graphics
Adaptive sampling for environment mapping
Proceedings of the 26th Spring Conference on Computer Graphics
Metropolis procedural modeling
ACM Transactions on Graphics (TOG)
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Sample-space bright spots removal using density estimation
Proceedings of Graphics Interface 2011
Improving SIMD efficiency for parallel Monte Carlo light transport on the GPU
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Tunable bounding volumes for monte carlo applications
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Stochastic tomography and its applications in 3D imaging of mixing fluids
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Theory, analysis and applications of 2D global illumination
ACM Transactions on Graphics (TOG)
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Advanced (quasi) Monte Carlo methods for image synthesis
ACM SIGGRAPH 2012 Courses
Motion-guided mechanical toy modeling
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Inverse design of urban procedural models
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A path space extension for robust light transport simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Adaptive rendering with non-local means filtering
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Table-driven adaptive importance sampling
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Guided image filtering for interactive high-quality global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Deterministic importance sampling with error diffusion
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Sequential sampling for dynamic environment map illumination
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive screen-space accurate photon tracing on GPUs
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Bidirectional instant radiosity
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
The virtual reconstruction and daylight illumination of the Panagia Angeloktisti
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Recent advances in physically-based appearance modeling of cloth
SIGGRAPH Asia 2012 Courses
ACM Transactions on Graphics (TOG)
Proceedings of the eighteenth international conference on Architectural support for programming languages and operating systems
Adaptive image synthesis for compressive displays
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Gradient-domain metropolis light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Path-space manipulation of physically-based light transport
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Megakernels considered harmful: wavefront path tracing on GPUs
Proceedings of the 5th High-Performance Graphics Conference
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
k-d Darts: Sampling by k-dimensional flat searches
ACM Transactions on Graphics (TOG)
Temporally coherent adaptive sampling for imperfect shadow maps
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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