SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Illumination from curved reflectors
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Precise rendering method for edge highlighting
Scientific visualization of physical phenomena
A contrast-based scalefactor for luminance display
Graphics gems IV
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A fast triangle-triangle intersection test
Journal of Graphics Tools
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
General Calculations using Graphics Hardware with Applications to Interactive Caustics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Physically Based Rendering: From Theory to Implementation
Physically Based Rendering: From Theory to Implementation
Lpics: a hybrid hardware-accelerated relighting engine for computer cinematography
ACM SIGGRAPH 2005 Papers
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A solid partially immersed in a liquid creates a local deformation of the liquid surface at their interface. This deformation, called a meniscus, exhibits high curvature, and as such, produces very intriguing caustic patterns. However, this natural phenomena has been neglected in almost all previous liquid simulation techniques. We propose a complete solution to model and render meniscal illumination effects. First, we outline a physicallymotivated approach to approximating the geometry of the meniscus. We then describe the targeted photon map, an adapted photon map which facilitates efficient sampling of the finely tessellated menisci. This technique, which integrates well within traditional photon mapping, allows for automatically rendering illumination effects for complex solid-liquid interfaces. Several images rendered using this technique are presented and are compared to their real-world counterparts.