Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Low latency photon mapping using block hashing
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive global illumination using selective photon tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Acquisition and rendering of transparent and refractive objects
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
"Kilauea": parallel global illumination renderer
Parallel Computing - Parallel graphics and visualisation
Parallel ray tracing on a chip
Practical parallel rendering
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Visual simulation of ice crystal growth
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Accurate light source acquisition and rendering
ACM SIGGRAPH 2003 Papers
An efficient spatio-temporal architecture for animation rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Illumination-based occlusion culling
Graphics programming methods
A new form of traditional art: visual simulation of Chinese shadow play
ACM SIGGRAPH 2003 Sketches & Applications
Gaming Graphics: The Road to Revolution
Queue - Search Engines
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Exploiting temporal coherence in global illumination
Proceedings of the 20th spring conference on Computer graphics
Chasing the green flash: a global illumination solution for inhomogeneous media
Proceedings of the 20th spring conference on Computer graphics
Proceedings of the 20th spring conference on Computer graphics
Proceedings of the 36th SIGCSE technical symposium on Computer science education
ACM SIGGRAPH 2005 Papers
A practical analytic single scattering model for real time rendering
ACM SIGGRAPH 2005 Papers
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Fast and detailed approximate global illumination by irradiance decomposition
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
Low-Level Image Cues in the Perception of Translucent Materials
ACM Transactions on Applied Perception (TAP)
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
Reordering for cache conscious photon mapping
GI '05 Proceedings of Graphics Interface 2005
Rendering translucency with Perlin noise
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Photon Splatting for participating media
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Interactive image-space techniques for approximating caustics
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
A compact factored representation of heterogeneous subsurface scattering
ACM SIGGRAPH 2006 Papers
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A perceptual heuristic for shadow computation in photo-realistic images
ACM SIGGRAPH 2006 Sketches
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Inelastic scattering in participating media using curved photon mapping
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Ray maps for global illumination
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Simulated spectral light transport in coastal waters using adaptive photon mapping
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Optimized photon tracing using spherical harmonic light maps
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Real-time rendering systems in 2010
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Photon mapping on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Second-order illumination in real-time (student paper)
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Physics-Based Subsurface Visualization of Human Tissue
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
Journal of Parallel and Distributed Computing
Foundations and Trends® in Computer Graphics and Vision
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Monte Carlo simulation of solar radiation in maize canopies and its visualization
ACOS'07 Proceedings of the 6th Conference on WSEAS International Conference on Applied Computer Science - Volume 6
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Markov incremental constructions
Proceedings of the twenty-fourth annual symposium on Computational geometry
A graphics-based approach to data structures
Proceedings of the 13th annual conference on Innovation and technology in computer science education
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Rendering translucent materials using photon diffusion
ACM SIGGRAPH 2008 classes
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
ACM SIGGRAPH 2008 classes
Radiance cache splatting: a GPU-friendly global illumination algorithm
ACM SIGGRAPH 2008 classes
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
ACM SIGGRAPH Asia 2008 papers
Practical modeling and acquisition of layered facial reflectance
ACM SIGGRAPH Asia 2008 papers
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
ACM SIGGRAPH 2009 papers
An efficient GPU-based approach for interactive global illumination
ACM SIGGRAPH 2009 papers
Single scattering in refractive media with triangle mesh boundaries
ACM SIGGRAPH 2009 papers
Plumage: design d'une interface 3D pour le parcours d'échantillons sonores granularisés
IHM '07 Proceedings of the 19th International Conference of the Association Francophone d'Interaction Homme-Machine
Hardware-accelerated global illumination by image space photon mapping
Proceedings of the Conference on High Performance Graphics 2009
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Autonomous lighting agents in global illumination
SIGGRAPH '09: Posters
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
ACM SIGGRAPH ASIA 2009 Courses
Photon density estimation using multiple importance sampling
ACM SIGGRAPH ASIA 2009 Posters
ACM SIGGRAPH 2009 Courses
Evaluating Soft Computing Techniques for Path Loss Estimation in Urban Environments
Proceedings of the 2009 conference on Neural Nets WIRN09: Proceedings of the 19th Italian Workshop on Neural Nets, Vietri sul Mare, Salerno, Italy, May 28--30 2009
GPU-Accelerated Nearest Neighbor Search for 3D Registration
ICVS '09 Proceedings of the 7th International Conference on Computer Vision Systems: Computer Vision Systems
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Autonomous Lighting Agents in Photon Mapping
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A memory-efficient scheme for fast spectral photon mapping
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
Infinite Photography: New Mathematical Model for High-Resolution Images
Journal of Mathematical Imaging and Vision
A parallel image generation algorithm based on photon map partitioning
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Interactive volume caustics in single-scattering media
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Cache-oblivious ray reordering
ACM Transactions on Graphics (TOG)
Combining global and local virtual lights for detailed glossy illumination
ACM SIGGRAPH Asia 2010 papers
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Expanding low dynamic range videos for high dynamic range applications
Proceedings of the 24th Spring Conference on Computer Graphics
Real-time volume caustics with adaptive beam tracing
I3D '11 Symposium on Interactive 3D Graphics and Games
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Measuring and modeling of multi-layered subsurface scattering for human skin
Proceedings of the 2011 international conference on Virtual and mixed reality: new trends - Volume Part I
Simplified photon mapping for real-time caustics rendering
Programming and Computing Software
Rendering optical effects based on spectra representation in complex scenes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Inverse global illumination rendering for dense estimation of surface reflectance properties
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
On filtering the noise from the random parameters in Monte Carlo rendering
ACM Transactions on Graphics (TOG)
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
SMI 2012: Full Encoding normal vectors using optimized spherical coordinates
Computers and Graphics
Theory, analysis and applications of 2D global illumination
ACM Transactions on Graphics (TOG)
Selective Inspection and Interactive Visualization of Light Transport in Virtual Scenes
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Progressive Virtual Beam Lights
Computer Graphics Forum
New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Realistic water volumes in real-time
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Artist-directable real-time rain rendering in city environments
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Irradiance gradients in the presence of participating media and occlusions
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Tensor clustering for rendering many-light animations
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Importance point projection for GPU-based final gathering
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Simulating photon mapping for real-time applications
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient and accurate rendering of complex light sources
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Spatial directional radiance caching
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
GPU-assisted high quality particle rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Fast estimation and rendering of indirect highlights
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Multi-image based photon tracing for interactive global illumination of dynamic scenes
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Ray maps for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Dirty glass: rendering contamination on transparent surfaces
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Rendering translucent materials using photon diffusion
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Bidirectional instant radiosity
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Wait-free shared-memory irradiance cache
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Data-parallel hierarchical link creation for radiosity
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
A simplified model for inhomogeneous subsurface scattering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
Toward practical real-time photon mapping: efficient GPU density estimation
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Enhanced anomaly detection in wire ropes by combining structure and appearance
Pattern Recognition Letters
Journal of Computational Physics
Inverse volume rendering with material dictionaries
ACM Transactions on Graphics (TOG)
Visibility-driven progressive volume photon tracing
The Visual Computer: International Journal of Computer Graphics
Parallel Monte Carlo radiosity using scene partitioning
International Journal of High Performance Computing Applications
Understanding the role of phase function in translucent appearance
ACM Transactions on Graphics (TOG)
A practical algorithm for rendering interreflections with all-frequency BRDFs
ACM Transactions on Graphics (TOG)
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
Improving robustness of Monte-Carlo global illumination with directional regularization
SIGGRAPH Asia 2013 Technical Briefs
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
Interactive appearance design in the presence of optically complex materials
MAM '13 Proceedings of the Eurographics 2013 Workshop on Material Appearance Modeling: Issues and Acquisition
Probabilistic visibility evaluation for direct illumination
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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The creation of realistic three-dimensional images is central to computer graphics. Photon mapping, an extension of ray tracing, makes it possible to efficiently simulate global illumination in complex scenes. Photon mapping can simulate caustics (focused light, such as shimmering waves at the bottom of a swimming pool), diffuse inter-reflections (e.g., the bleeding of colored lighted from a red wall onto a white floor, giving the floor a reddish tint), and participating media (e.g., clouds or smoke). This book is a practical guide to photon mapping; it provides both the theory and the practical insight necessary to implement photon mapping and simulate all types of direct and indirect illumination efficiently.