Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Global illumination using local linear density estimation
ACM Transactions on Graphics (TOG)
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Faster photon map global illumination
Journal of Graphics Tools
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Advanced RenderMan: Creating CGI for Motion Picture
Advanced RenderMan: Creating CGI for Motion Picture
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Painting and rendering textures on unparameterized models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A Hierarchcal Subdivision Algorithm for Stochastic Radiosity
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Lighting Reconstruction Using Fast and Adaptive Density Estimation Techniques
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Density Control for Photon Maps
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Path Differentials and Applications
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Reordering for cache conscious photon mapping
GI '05 Proceedings of Graphics Interface 2005
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Global illumination using precomputed light paths for interactive light condition manipulation
ACM SIGGRAPH 2007 sketches
A procedural workflow for set building and rendering
ACM SIGGRAPH 2007 posters
Global illumination using precomputed light paths for interactive light condition manipulation
ACM SIGGRAPH 2007 posters
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH Asia 2008 papers
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Sequential monte carlo integration in low-anisotropy participating media
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Ptex: per-face texture mapping for production rendering
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Out of core photon-mapping for large buildings
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Improving photon mapping towards an interactive stage lighting framework
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
VDB: High-resolution sparse volumes with dynamic topology
ACM Transactions on Graphics (TOG)
State of the art in photon density estimation
SIGGRAPH Asia 2013 Courses
Hi-index | 0.00 |
We introduce a tiled 3D MIP map representation of global illumination data. The representation is an adaptive, sparse octree with a "brick" at each octree node; each brick consists of 8 3 voxels with sparse irradiance values. The representation is designed to enable efficient caching. Combined with photon tracing and recent advances in distribution ray tracing of very complex scenes, the result is a method for efficient and flexible computation of global illumination in very complex scenes. The method can handle scenes with many more textures, geometry, and photons than could fit in memory. We show an example of a CG movie scene that has been retrofitted with global illumination shading using our method.