Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Data Structures for Range Searching
ACM Computing Surveys (CSUR)
A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Simulation and the Monte Carlo Method
Simulation and the Monte Carlo Method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Illumination networks: fast realistic rendering with general reflectance functions
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive mesh generation for global diffuse illumination
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visualization of molecular dynamics via ray-tracing and animation in a vectorized environment
IBM Journal of Research and Development
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
A hierarchical illumination algorithm for surfaces with glossy reflection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Computer graphics curriculum: time for a change?
ACM SIGGRAPH Computer Graphics
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Monte Carlo approximation of form factors with error bounded a priori
Proceedings of the eleventh annual symposium on Computational geometry
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Hybrid scheduling for parallel rendering using coherent ray tasks
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A rapid hierarchical rendering technique for translucent materials
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Multipole Expansion of the Light Vector
IEEE Transactions on Visualization and Computer Graphics
Error and Complexity of Random Walk Monte Carlo Radiosity
IEEE Transactions on Visualization and Computer Graphics
A Wavelet Representation of Reflectance Functions
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Realistic Rendering in Real-Time
Euro-Par '02 Proceedings of the 8th International Euro-Par Conference on Parallel Processing
MPI-parallelized Radiance on SGI CoW and SMP
ParNum '99 Proceedings of the 4th International ACPC Conference Including Special Tracks on Parallel Numerics and Parallel Computing in Image Processing, Video Processing, and Multimedia: Parallel Computation
Parallel ray tracing on a chip
Practical parallel rendering
Fast, Realistic Lighting for Video Games
IEEE Computer Graphics and Applications
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Exploiting temporal coherence in global illumination
Proceedings of the 20th spring conference on Computer graphics
Fast and detailed approximate global illumination by irradiance decomposition
ACM SIGGRAPH 2005 Papers
A frequency analysis of light transport
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
Reordering for cache conscious photon mapping
GI '05 Proceedings of Graphics Interface 2005
Improved radiance gradient computation
Proceedings of the 21st spring conference on Computer graphics
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Sparse surface reconstruction with adaptive partition of unity and radial basis functions
Graphical Models - Special issue on SMI 2004
Simulating multiple scattering in hair using a photon mapping approach
ACM SIGGRAPH 2006 Papers
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
Direct-to-indirect transfer for cinematic relighting
ACM SIGGRAPH 2006 Papers
Selective rendering: computing only what you see
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
ACM SIGGRAPH 2006 Sketches
Synthesizing realistic facial expressions from photographs
ACM SIGGRAPH 2006 Courses
Radiance caching and local geometry correction
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Radiance cache splatting: a GPU-friendly global illumination algorithm
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Synthesizing realistic facial expressions from photographs
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A rapid hierarchical rendering technique for translucent materials
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
Key Point Subspace Acceleration and soft caching
ACM SIGGRAPH 2007 papers
Radiance caching for participating media
ACM SIGGRAPH 2007 sketches
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
Reducing Photon-Mapping Bandwidth by Query Reordering
IEEE Transactions on Visualization and Computer Graphics
Radiance caching for participating media
ACM Transactions on Graphics (TOG)
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
A meshless hierarchical representation for light transport
ACM SIGGRAPH 2008 papers
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
Radiance caching for efficient global illumination computation
ACM SIGGRAPH 2008 classes
Improved radiance gradient computation
ACM SIGGRAPH 2008 classes
Radiance cache splatting: a GPU-friendly global illumination algorithm
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
Efficient 3D characterization of raised topological defects in smooth specular coatings
Image and Vision Computing
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
An efficient GPU-based approach for interactive global illumination
ACM SIGGRAPH 2009 papers
Autonomous lighting agents in global illumination
SIGGRAPH '09: Posters
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
Autonomous Lighting Agents in Photon Mapping
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
Variable-Source Shading Analysis
International Journal of Computer Vision
A local image reconstruction algorithm for stochastic rendering
I3D '11 Symposium on Interactive 3D Graphics and Games
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
Real-time diffuse global illumination using radiance hints
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Practical filtering for efficient ray-traced directional occlusion
Proceedings of the 2011 SIGGRAPH Asia Conference
On filtering the noise from the random parameters in Monte Carlo rendering
ACM Transactions on Graphics (TOG)
Reconstructing the indirect light field for global illumination
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Theory, analysis and applications of 2D global illumination
ACM Transactions on Graphics (TOG)
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
Computer Graphics Forum
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Importance Caching for Complex Illumination
Computer Graphics Forum
NoRM: No-Reference Image Quality Metric for Realistic Image Synthesis
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Pre-convolved Radiance Caching
Computer Graphics Forum
New measurements reveal weaknesses of image quality metrics in evaluating graphics artifacts
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Practical Hessian-based error control for irradiance caching
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Irradiance gradients in the presence of participating media and occlusions
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Sequential monte carlo integration in low-anisotropy participating media
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
iCheat: a representation for artistic control of indirect cinematic lighting
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Importance point projection for GPU-based final gathering
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Simulating photon mapping for real-time applications
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An irradiance atlas for global illumination in complex production scenes
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
A novel hemispherical basis for accurate and efficient rendering
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Spatial directional radiance caching
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Fast estimation and rendering of indirect highlights
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Ray maps for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Interactive ray-traced scene editing using ray segment trees
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Incremental instant radiosity for real-time indirect illumination
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Making radiance and irradiance caching practical: adaptive caching and neighbor clamping
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
An application of scalable massive model interaction using shared-memory systems
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Wait-free shared-memory irradiance cache
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
A parallel implementation of bidirectional ray tracing on transputer-based system
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Axis-aligned filtering for interactive physically-based diffuse indirect lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
CrowdVis: a framework for real time crowd visualization
Proceedings of the 28th Annual ACM Symposium on Applied Computing
Implementing irradiance cache in a GPU realistic renderer
Transactions on Computational Science XIX
Factorized point based global illumination
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
Hi-index | 0.01 |
An efficient ray tracing method is presented for calculating interreflections between surfaces with both diffuse and specular components. A Monte Carlo technique computes the indirect contributions to illuminance at locations chosen by the rendering process. The indirect illuminance values are averaged over surfaces and used in place of a constant "ambient" term. Illuminance calculations are made only for those areas participating in the selected view, and the results are stored so that subsequent views can reuse common values. The density of the calculation is adjusted to maintain a constant accuracy, permitting less populated portions of the scene to be computed quickly. Successive reflections use proportionally fewer samples, which speeds the process and provides a natural limit to recursion. The technique can also model diffuse transmission and illumination from large area sources, such as the sky.