Radiance Caching for Efficient Global Illumination Computation

  • Authors:
  • Jaroslav Krivanek;Pascal Gautron;Sumanta Pattanaik;Kadi Bouatouch

  • Affiliations:
  • -;-;IEEE;IEEE

  • Venue:
  • IEEE Transactions on Visualization and Computer Graphics
  • Year:
  • 2005

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Abstract

In this paper, we present a ray tracing-based method for accelerated global illumination computation in scenes with low-frequency glossy BRDFs. The method is based on sparse sampling, caching, and interpolating radiance on glossy surfaces. In particular, we extend the irradiance caching scheme proposed by Ward et al. [1] to cache and interpolate directional incoming radiance instead of irradiance. The incoming radiance at a point is represented by a vector of coefficients with respect to a hemispherical or spherical basis. The surfaces suitable for interpolation are selected automatically according to the roughness of their BRDF. We also propose a novel method for computing translational radiance gradient at a point.