SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Faster photon map global illumination
Journal of Graphics Tools
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Path Differentials and Applications
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Robust monte carlo methods for light transport simulation
Robust monte carlo methods for light transport simulation
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Lightcuts: a scalable approach to illumination
ACM SIGGRAPH 2005 Papers
Radiance Caching for Efficient Global Illumination Computation
IEEE Transactions on Visualization and Computer Graphics
Clustering on the Unit Hypersphere using von Mises-Fisher Distributions
The Journal of Machine Learning Research
View-dependent precomputed light transport using nonlinear Gaussian function approximations
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Advanced Global Illumination
Matrix row-column sampling for the many-light problem
ACM SIGGRAPH 2007 papers
Frequency domain normal map filtering
ACM SIGGRAPH 2007 papers
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
An efficient GPU-based approach for interactive global illumination
ACM SIGGRAPH 2009 papers
Proceedings of the Conference on High Performance Graphics 2009
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
All-frequency rendering of dynamic, spatially-varying reflectance
ACM SIGGRAPH Asia 2009 papers
Virtual spherical lights for many-light rendering of glossy scenes
ACM SIGGRAPH Asia 2009 papers
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
OptiX: a general purpose ray tracing engine
ACM SIGGRAPH 2010 papers
Radiance cache splatting: a GPU-friendly global illumination algorithm
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Combining global and local virtual lights for detailed glossy illumination
ACM SIGGRAPH Asia 2010 papers
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive bi-scale editing of highly glossy materials
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Anisotropic spherical Gaussians
ACM Transactions on Graphics (TOG)
A practical algorithm for rendering interreflections with all-frequency BRDFs
ACM Transactions on Graphics (TOG)
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This paper proposes a method for efficiently rendering indirect highlights. Indirect highlights are caused by the primary light source reflecting off two or more glossy surfaces. Accurately simulating such highlights is important to convey the realistic appearance of materials such as chrome and shiny metal. Our method models the glossy BRDF at a surface point as a directional distribution, using a spherical von Mises-Fisher (vMF) distribution. As our main contribution, we merge multiple vMFs into a combined multimodal distribution. This effectively creates a filtered radiance response function, allowing us to efficiently estimate indirect highlights. We demonstrate our method in a near-interactive application for rendering scenes with highly glossy objects. Our results produce realistic reflections under both local and environment lighting.