Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Data Structures for Range Searching
ACM Computing Surveys (CSUR)
An improved illumination model for shaded display
Communications of the ACM
Simulation and the Monte Carlo Method
Simulation and the Monte Carlo Method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Principles and applications of pencil tracing
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ray tracing JELL-OTM Brand Gelatin
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Bidirectional reflection functions from surface bump maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A two-pass solution to the rendering equation: A synthesis of ray tracing and radiosity methods
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ray tracing Jell-O brand gelatin
Communications of the ACM
Ray tracing on a connection machine
ICS '88 Proceedings of the 2nd international conference on Supercomputing
Illumination networks: fast realistic rendering with general reflectance functions
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A general two-pass method integrating specular and diffuse reflection
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Extending the radiosity method to include specularly reflecting and translucent materials
ACM Transactions on Graphics (TOG)
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive radiosity textures for bidirectional ray tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Adaptive mesh generation for global diffuse illumination
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Accurate rendering technique based on colorimetric conception
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A model for anisotropic reflection
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The accumulation buffer: hardware support for high-quality rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Light-water interaction using backward beam tracing
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Volume rendering and data feature enhancement
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Unbiased sampling techniques for image synthesis
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A progressive multi-pass method for global illumination
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A global illumination solution for general reflectance distributions
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Predicting reflectance functions from complex surfaces
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An importance-driven radiosity algorithm
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Discontinuity Meshing for Accurate Radiosity
IEEE Computer Graphics and Applications
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
SCG '93 Proceedings of the ninth annual symposium on Computational geometry
Radioptimization: goal based rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A hierarchical illumination algorithm for surfaces with glossy reflection
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
More Powerful Solid Modeling Through Ray Representations
IEEE Computer Graphics and Applications
Textures and radiosity: controlling emission and reflection with texture maps
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A framework for the analysis of error in global illumination algorithms
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Energy preserving non-linear filters
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Wavelength dependent reflectance functions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Illumination in diverse codimensions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Adjoint equations and random walks for illumination computation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Applications of irradiance tensors to the simulation of non-Lambertian phenomena
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Optimally combining sampling techniques for Monte Carlo rendering
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Smooth B-spline illumination maps for bidirectional ray tracing
ACM Transactions on Graphics (TOG)
Monte Carlo techniques for direct lighting calculations
ACM Transactions on Graphics (TOG)
Computing the discrepancy with applications to supersampling patterns
ACM Transactions on Graphics (TOG)
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Clustering for glossy global illumination
ACM Transactions on Graphics (TOG)
Multi-pass pipeline rendering: realism for dynamic environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive radiance evaluation using directional coherence maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
A Competitive Analysis of Load Balancing Strategiesfor Parallel Ray Tracing
The Journal of Supercomputing
A geometric approach to computing higher order form factors
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
A framework for realistic image synthesis
Communications of the ACM
ArtDefo: accurate real time deformable objects
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A practical analytic model for daylight
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Direct illumination with lazy visibility evaluation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Reflection space image based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Inverse global illumination: recovering reflectance models of real scenes from photographs
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Rendering equation revisited: how to avoid explicit visibility computations
Proceedings of the tenth annual ACM-SIAM symposium on Discrete algorithms
Anisotropic diffusion for Monte Carlo noise reduction
ACM Transactions on Graphics (TOG)
Multi-resolution multi-field ray tracing: a mathematical overview
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the ACM 2000 conference on Java Grande
ACM Transactions on Graphics (TOG)
Monte Carlo evaluation of non-linear scattering equations for subsurface reflection
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Illuminating micro geometry based on precomputed visibility
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A new radiosity approach by procedural refinements for realistic image sythesis
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Applying appearance standards to light reflection models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Steerable illumination textures
ACM Transactions on Graphics (TOG)
An invitation to discuss computer depiction
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Accelerating path tracing by re-using paths
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Hemicube shooting for non-diffuse global illumination
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Interactive spectral volume rendering
Proceedings of the conference on Visualization '02
Interactive translucent volume rendering and procedural modeling
Proceedings of the conference on Visualization '02
Scalable photon splatting for global illumination
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Journal of Computer Science and Technology
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Error and Complexity of Random Walk Monte Carlo Radiosity
IEEE Transactions on Visualization and Computer Graphics
A Wavelet Representation of Reflectance Functions
IEEE Transactions on Visualization and Computer Graphics
Fast Horizon Computation at All Points of a Terrain With Visibility and Shading Applications
IEEE Transactions on Visualization and Computer Graphics
Perturbation Methods for Interactive Specular Reflections
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Spacetime Ray Tracing for Animation
IEEE Computer Graphics and Applications
How to Derive a Spectrum from an RGB Triplet
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A Realistic Lighting Model for Computer Animators
IEEE Computer Graphics and Applications
The Heidelberg Ray Tracing Model
IEEE Computer Graphics and Applications
Extensions of the Linear and Area Lighting Models
IEEE Computer Graphics and Applications
Efficient Shadow Computations in Ray Tracing
IEEE Computer Graphics and Applications
Interactive Design of Complex Time-Dependent Lighting
IEEE Computer Graphics and Applications
Volume Rendering of Pool Fire Data
IEEE Computer Graphics and Applications
Multiresolution Textures from Image Sequences
IEEE Computer Graphics and Applications
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
Comparing Spectral Color Computation Methods
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Validating Acoustical Simulations in Bell Labs Box
IEEE Computer Graphics and Applications
An efficient instantiation algorithm for simulating radiant energy transfer in plant models
ACM Transactions on Graphics (TOG)
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
SOFSEM '01 Proceedings of the 28th Conference on Current Trends in Theory and Practice of Informatics Piestany: Theory and Practice of Informatics
MPI-parallelized Radiance on SGI CoW and SMP
ParNum '99 Proceedings of the 4th International ACPC Conference Including Special Tracks on Parallel Numerics and Parallel Computing in Image Processing, Video Processing, and Multimedia: Parallel Computation
Parallel Management of Large Dynamic Shared Memory Space: A Hierarchical FEM Application
IPDPS '00 Proceedings of the 15 IPDPS 2000 Workshops on Parallel and Distributed Processing
Parallel ray tracing on a chip
Practical parallel rendering
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Key extraction by image differentiation
ICIP '95 Proceedings of the 1995 International Conference on Image Processing (Vol.2)-Volume 2 - Volume 2
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
Interactive global illumination in complex and highly occluded environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Efficient and realistic visualization of cloth
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Applied Numerical Mathematics - Special issue: Applied numerical computing: Grid generation and solution methods for advanced simulations
Variance Invariant Adaptive Temporal Supersampling for Motion Blurring
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Wide-band relativistic doppler effect visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
The application of transport theory to visualization of 3D scalar data fields
VIS '90 Proceedings of the 1st conference on Visualization '90
Case study: volume rendering of pool fire data
VIS '94 Proceedings of the conference on Visualization '94
Stochastic iteration for nondiffuse global illumination
Graphics programming methods
Metropolis sampling in random walk global illumination algorithms
Graphics programming methods
Graphics programming methods
Simple blurry reflections with environment maps
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Gaming Graphics: The Road to Revolution
Queue - Search Engines
Path tracing using the AR350 processor
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A final reconstruction approach for a unified global illumination algorithm
ACM Transactions on Graphics (TOG)
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Efficient BRDF importance sampling using a factored representation
ACM SIGGRAPH 2004 Papers
Bidirectional Ray Tracing for the Integration of Illumination by the Quasi-Monte Carlo Method
Programming and Computing Software
A signal-processing framework for reflection
ACM Transactions on Graphics (TOG)
Real-time glossy reflections on planar surfaces
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
PHR: A Parallel Hierarchical Radiosity System with Dynamic Load Balancing
The Journal of Supercomputing
A Novel Monte Carlo Noise Reduction Operator
IEEE Computer Graphics and Applications
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Wavelet importance sampling: efficiently evaluating products of complex functions
ACM SIGGRAPH 2005 Papers
Energy redistribution path tracing
ACM SIGGRAPH 2005 Papers
Precomputed local radiance transfer for real-time lighting design
ACM SIGGRAPH 2005 Papers
A CAVE system for interactive modeling of global illumination in car interior
Proceedings of the ACM symposium on Virtual reality software and technology
Psychophysical evaluation of animated facial expressions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Stochastic glossy global illumination on the GPU
Proceedings of the 21st spring conference on Computer graphics
A flexible, low-level scene graph traversal with explorers
Proceedings of the 21st spring conference on Computer graphics
Illumination Modeling and Generation of Realistic Images Using Internet Technologies
Programming and Computing Software
Physically-based simulation of twilight phenomena
ACM Transactions on Graphics (TOG)
Selective component-based rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Interactive Display of Isosurfaces with Global Illumination
IEEE Transactions on Visualization and Computer Graphics
Noise-Resistant Fitting for Spherical Harmonics
IEEE Transactions on Visualization and Computer Graphics
Interactive image-space techniques for approximating caustics
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Graphical Models - Special issue: Vision and computer graphics
All-frequency relighting of glossy objects
ACM Transactions on Graphics (TOG)
Efficient selective rendering of participating media
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Fast separation of direct and global components of a scene using high frequency illumination
ACM SIGGRAPH 2006 Papers
Statistical acceleration for animated global illumination
ACM SIGGRAPH 2006 Papers
Image synthesis using adjoint photons
GI '06 Proceedings of Graphics Interface 2006
Adaptive sampling based on fuzzy inference
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Fast approximations for global illumination on dynamic scenes
ACM SIGGRAPH 2006 Courses
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modern approaches to augmented reality
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Photon mapping on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ray tracing on programmable graphics hardware
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
ACM-SE 45 Proceedings of the 45th annual southeast regional conference
Wavelet encoding of BRDFs for real-time rendering
GI '07 Proceedings of Graphics Interface 2007
Packet-based whitted and distribution ray tracing
GI '07 Proceedings of Graphics Interface 2007
Interactive relighting with dynamic BRDFs
ACM SIGGRAPH 2007 papers
Implicit visibility and antiradiance for interactive global illumination
ACM SIGGRAPH 2007 papers
Perceptual rendering of participating media
ACM Transactions on Applied Perception (TAP)
Evaluating the perceptual realism of animated facial expressions
ACM Transactions on Applied Perception (TAP)
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2007 courses
Non-interleaved deferred shading of interleaved sample patterns
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
B-KD trees for hardware accelerated ray tracing of dynamic scenes
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
A framework for precomputed and captured light transport
ACM Transactions on Graphics (TOG)
SOHO: Orthogonal and symmetric Haar wavelets on the sphere
ACM Transactions on Graphics (TOG)
Proceedings of the 2008 symposium on Interactive 3D graphics and games
A precomputed polynomial representation for interactive BRDF editing with global illumination
ACM Transactions on Graphics (TOG)
Efficient multiple scattering in hair using spherical harmonics
ACM SIGGRAPH 2008 papers
Multidimensional adaptive sampling and reconstruction for ray tracing
ACM SIGGRAPH 2008 papers
Visual perception in design and robotics
Integrated Computer-Aided Engineering - Informatics in Control, Automation and Robotics
Efficient streaming of 3D scenes with complex geometry and complex lighting
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
The beam radiance estimate for volumetric photon mapping
ACM SIGGRAPH 2008 classes
A ray tracing solution for diffuse interreflection
ACM SIGGRAPH 2008 classes
ACM SIGGRAPH 2008 classes
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2008 classes
Lighting and material of Halo 3
ACM SIGGRAPH 2008 Games
ACM SIGGRAPH Asia 2008 papers
A MultiAgent System for Physically Based Rendering Optimization
CIA '07 Proceedings of the 11th international workshop on Cooperative Information Agents XI
Real-Time Illumination of Foliage Using Depth Maps
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part II
Modeling light scattering for virtual heritage
Journal on Computing and Cultural Heritage (JOCCH)
Factoring of multiple function wavelet production sampling
WSEAS TRANSACTIONS on SYSTEMS
Efficient 3D characterization of raised topological defects in smooth specular coatings
Image and Vision Computing
Efficient Schemes for Monte Carlo Markov Chain Algorithms in Global Illumination
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Virtual relighting of a Roman statue head from Herculaneum: a case study
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
StreamRay: a stream filtering architecture for coherent ray tracing
Proceedings of the 14th international conference on Architectural support for programming languages and operating systems
Shader space navigator: a turbo for an intuitive and effective shading process
Proceedings of the 2009 ACM symposium on Applied Computing
ACM SIGGRAPH 2009 papers
An efficient GPU-based approach for interactive global illumination
ACM SIGGRAPH 2009 papers
One-click white balance using human skin reflectance
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
Proceedings of the Conference on High Performance Graphics 2009
Faster incoherent rays: Multi-BVH ray stream tracing
Proceedings of the Conference on High Performance Graphics 2009
Stream compaction for deferred shading
Proceedings of the Conference on High Performance Graphics 2009
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
Perceptual influence of approximate visibility in indirect illumination
ACM Transactions on Applied Perception (TAP)
ACM SIGGRAPH Asia 2009 papers
Stochastic progressive photon mapping
ACM SIGGRAPH Asia 2009 papers
A multi-agent approach to distributed rendering optimization
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Using photography as a metaphor for teaching image synthesis
Computers and Graphics
A memory-efficient scheme for fast spectral photon mapping
CGIM '07 Proceedings of the Ninth IASTED International Conference on Computer Graphics and Imaging
The foundations of photo-realistic rendering: from quantum electrodynamics to Maxwell's equations
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
TRaX: a multicore hardware architecture for real-time ray tracing
IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems
A parallel image generation algorithm based on photon map partitioning
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
An efficient intersection algorithm design of ray tracing for many-core graphics processors
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
ACM SIGGRAPH ASIA 2009 Courses
An anisotropic BRDF model for fitting and Monte Carlo rendering
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Efficient irradiance normal mapping
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Camera models and optical systems used in computer graphics: part I, object-based techniques
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Parallel Monte Carlo approach for integration of the rendering equation
NMA'06 Proceedings of the 6th international conference on Numerical methods and applications
Parallel Monte Carlo sampling scheme for sphere and hemisphere
NMA'06 Proceedings of the 6th international conference on Numerical methods and applications
A high-performance progressive radiosity method based on scene partitioning
VECPAR'02 Proceedings of the 5th international conference on High performance computing for computational science
Line space gathering for single scattering in large scenes
ACM SIGGRAPH 2010 papers
OptiX: a general purpose ray tracing engine
ACM SIGGRAPH 2010 papers
Wavelet-based stratified irradiance caching for efficient indirect illumination
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Improving the accuracy of global feature fusion based image categorisation
SAMT'07 Proceedings of the semantic and digital media technologies 2nd international conference on Semantic Multimedia
AM-GM difference based adaptive sampling for Monte Carlo global illumination
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Green: a framework for supporting energy-conscious programming using controlled approximation
PLDI '10 Proceedings of the 2010 ACM SIGPLAN conference on Programming language design and implementation
Exploring the use of glossy light volumes for interactive global illumination
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Technical Section: Simulating the appearance of sandy landscapes
Computers and Graphics
Memory efficient ray tracing with hierarchical mesh quantization
Proceedings of Graphics Interface 2010
Light & Skin Interactions: Simulations for Computer Graphics Applications
Light & Skin Interactions: Simulations for Computer Graphics Applications
A progressive error estimation framework for photon density estimation
ACM SIGGRAPH Asia 2010 papers
Shape from second-bounce of light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
A dual theory of inverse and forward light transport
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part II
A comprehensive theory of volumetric radiance estimation using photon points and beams
ACM Transactions on Graphics (TOG)
Parallel path tracing using incoherent path-atom binning
Proceedings of the 24th Spring Conference on Computer Graphics
Stochastic path tracing on consumer graphics cards
Proceedings of the 24th Spring Conference on Computer Graphics
Edge-avoiding À-Trous wavelet transform for fast global illumination filtering
Proceedings of the Conference on High Performance Graphics
Voxel-based global illumination
I3D '11 Symposium on Interactive 3D Graphics and Games
I3D '11 Symposium on Interactive 3D Graphics and Games
Volumetric vector-based representation for indirect illumination caching
Journal of Computer Science and Technology
Technical Section: Importance sampling for volumetric illumination of flames
Computers and Graphics
Journal of Biomedical Imaging
A programmable system for artistic volumetric lighting
ACM SIGGRAPH 2011 papers
A quantized-diffusion model for rendering translucent materials
ACM SIGGRAPH 2011 papers
HDR light probe sequence resampling for realtime incident light field rendering
Proceedings of the 25th Spring Conference on Computer Graphics
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Parallel volume rendering implementation on graphics cards using CUDA
Facing the multicore-challenge
Sample-space bright spots removal using density estimation
Proceedings of Graphics Interface 2011
Real-time diffuse global illumination using radiance hints
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
Real-time and interactive rendering for translucent materials such as human skin
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Physically-based interactive bi-scale material design
Proceedings of the 2011 SIGGRAPH Asia Conference
Proceedings of the 2011 SIGGRAPH Asia Conference
Looking Around the Corner using Ultrafast Transient Imaging
International Journal of Computer Vision
Spectral ray tracing in problems of photorealistic imagery construction
Programming and Computing Software
Combining structure and appearance for anomaly detection in wire ropes
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
Interactive sound propagation using compact acoustic transfer operators
ACM Transactions on Graphics (TOG)
Perceptually-based compensation of light pollution in display systems
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
A monte carlo approach for the cook-torrance model
NAA'04 Proceedings of the Third international conference on Numerical Analysis and its Applications
Fuzziness driven adaptive sampling for monte carlo global illuminated rendering
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Tunable bounding volumes for monte carlo applications
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
From the Rendering Equation to Stratified Light Transport Inversion
International Journal of Computer Vision
Inverse global illumination rendering for dense estimation of surface reflectance properties
SCIA'05 Proceedings of the 14th Scandinavian conference on Image Analysis
Analysis of the monte carlo image creation by uniform separation
LSSC'09 Proceedings of the 7th international conference on Large-Scale Scientific Computing
Ray tracing visualization toolkit
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Real-time bidirectional path tracing via rasterization
I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Reflectance model for diffraction
ACM Transactions on Graphics (TOG)
Theory, analysis and applications of 2D global illumination
ACM Transactions on Graphics (TOG)
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
Computer Graphics Forum
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Stochastic Progressive Photon Mapping for Dynamic Scenes
Computer Graphics Forum
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
ACM SIGGRAPH 2012 Courses
Importance Sampling Techniques for Path Tracing in Participating Media
Computer Graphics Forum
Progressive Virtual Beam Lights
Computer Graphics Forum
Softshell: dynamic scheduling on GPUs
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
A path space extension for robust light transport simulation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Light transport simulation with vertex connection and merging
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Simulating caustics due to liquid-solid interface menisci
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Irradiance gradients in the presence of participating media and occlusions
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Exploiting visibility correlation in direct illumination
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Free form incident light fields
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Improved stochastic progressive photon mapping with metropolis sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
A ray tracing approach to diffusion curves
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Coherent out-of-core point-based global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Guided image filtering for interactive high-quality global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Realtime caustics using distributed photon mapping
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
All-frequency relighting of non-diffuse objects using separable BRDF approximation
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Efficient and accurate rendering of complex light sources
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
A robust illumination estimate for chromatic adaptation in rendered images
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Hierarchical image-space radiosity for interactive global illumination
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Interactive, multiresolution image-space rendering for dynamic area lighting
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Fast estimation and rendering of indirect highlights
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Metropolis photon sampling with optional user guidance
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Importance resampling for global illumination
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Shader lamps: animating real objects with image-based illumination
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive distributed ray tracing of highly complex models
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Towards interactive photorealistic rendering of indoor scenes: a hybrid approach
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Geospecific rendering of alpine terrain
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Space-time hierarchical radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Precomputed radiance transfer for dynamic scenes taking into account light interreflection
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Photorealistic image rendering with population monte carlo energy redistribution
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Symmetric photography: exploiting data-sparseness in reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Interactive screen-space accurate photon tracing on GPUs
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Bidirectional instant radiosity
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Color enhancement for rapid prototyping
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
Recreating early Islamic glass lamp lighting
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
The virtual reconstruction and daylight illumination of the Panagia Angeloktisti
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
A methodology for the physically accurate visualisation of roman polychrome statuary
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Realistic lighting simulation for interactive VR applications
EGVE - JVRC'11 Proceedings of the 17th Eurographics conference on Virtual Environments & Third Joint Virtual Reality
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Interactive particle visualization with advanced shading models using lazy evaluation
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
CUDASA: compute unified device and systems architecture
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Simulation of radio wave propagation by beam tracing
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
Time-constrained high-fidelity rendering on local desktop grids
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
A simplified model for inhomogeneous subsurface scattering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A Significance Cache for Accelerating Global Illumination
Computer Graphics Forum
Temporal Coherence Methods in Real-Time Rendering
Computer Graphics Forum
Frequency analysis of transient light transport with applications in bare sensor imaging
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part I
Full body performance capture under uncontrolled and varying illumination: a shading-based approach
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Basics of physically-based rendering
SIGGRAPH Asia 2012 Courses
A hardware algorithm for fast realistic image synthesis
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
Hardware challenges for ray tracing and radiosity algorithms
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Sound tracing: rendering listener specific acoustic room properties
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Hybrid ray tracing and path tracing of Bezier surfaces using a mixed hierarchy
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
Decomposition equation of basis images with consideration of global illumination
CVM'12 Proceedings of the First international conference on Computational Visual Media
Communications of the ACM
Interactive albedo editing in path-traced volumetric materials
ACM Transactions on Graphics (TOG)
Enhanced anomaly detection in wire ropes by combining structure and appearance
Pattern Recognition Letters
Axis-aligned filtering for interactive physically-based diffuse indirect lighting
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
A 3d curvilinear skeletonization algorithm with application to path tracing
DGCI'13 Proceedings of the 17th IAPR international conference on Discrete Geometry for Computer Imagery
An energy and bandwidth efficient ray tracing architecture
Proceedings of the 5th High-Performance Graphics Conference
Megakernels considered harmful: wavefront path tracing on GPUs
Proceedings of the 5th High-Performance Graphics Conference
ACM SIGGRAPH 2013 Courses
Anisotropic spherical Gaussians
ACM Transactions on Graphics (TOG)
Joint importance sampling of low-order volumetric scattering
ACM Transactions on Graphics (TOG)
On-set performance capture of multiple actors with a stereo camera
ACM Transactions on Graphics (TOG)
Dual space directional occlusion
The Visual Computer: International Journal of Computer Graphics
Image noise detection in global illumination methods based on fast relevance vector machine
IWANN'13 Proceedings of the 12th international conference on Artificial Neural Networks: advences in computational intelligence - Volume Part II
Boosting monte carlo rendering by ray histogram fusion
ACM Transactions on Graphics (TOG)
Special Section on HDR Imaging: Spatially varying image based lighting using HDR-video
Computers and Graphics
A practical algorithm for rendering interreflections with all-frequency BRDFs
ACM Transactions on Graphics (TOG)
Render synthetic fog into interior and exterior photographs
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Basic concepts of physically-based rendering
SIGGRAPH Asia 2013 Courses
Improving robustness of Monte-Carlo global illumination with directional regularization
SIGGRAPH Asia 2013 Technical Briefs
A comprehensive geometrical optics application for wave rendering
Graphical Models
Basis image decomposition of outdoor time-lapse videos
The Visual Computer: International Journal of Computer Graphics
Special Section on CAD/Graphics 2013: Adaptive importance photon shooting technique
Computers and Graphics
The Visual Computer: International Journal of Computer Graphics
Decomposing Global Light Transport Using Time of Flight Imaging
International Journal of Computer Vision
Photon beam diffusion: a hybrid Monte Carlo method for subsurface scattering
EGSR '13 Proceedings of the Eurographics Symposium on Rendering
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We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient new technique for a wide variety of monte carlo procedures. The resulting rendering algorithm extends the range of optical phenomena which can be effectively simulated.