SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Cost prediction in ray tracing
Proceedings of the eurographics workshop on Rendering techniques '96
Practical parallel rendering
An improved illumination model for shaded display
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Distributed 3D Rendering System in a Multi-agent Platform
ENC '03 Proceedings of the 4th Mexican International Conference on Computer Science
GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems)
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
The Computational and Storage Potential of Volunteer Computing
CCGRID '06 Proceedings of the Sixth IEEE International Symposium on Cluster Computing and the Grid
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Physically based rendering is the process of generating a 2D image from the abstract description of a 3D Scene. Despite the development of various new techniques and algorithms, the computational requirements of generating photorealistic images still do not allow to render in real time. Moreover, the configuration of good render quality parameters is very difficult and often too complex to be done by non-expert users. This paper describes a novel approach called MAgarRO(standing for "Multi-Agent AppRoach to Rendering Optimization") which utilizes principles and techniques known from the field of multi-agent systems to optimize the rendering process. Experimental results are presented which show the benefits of MAgarRO-based rendering optimization.