Cost prediction for ray shooting
Proceedings of the eighteenth annual symposium on Computational geometry
Parallel ray tracing on a chip
Practical parallel rendering
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
A MultiAgent System for Physically Based Rendering Optimization
CIA '07 Proceedings of the 11th international workshop on Cooperative Information Agents XI
A multi-agent approach to distributed rendering optimization
IAAI'07 Proceedings of the 19th national conference on Innovative applications of artificial intelligence - Volume 2
Cost prediction for ray shooting in octrees
Computational Geometry: Theory and Applications
Octrees with near optimal cost for ray-shooting
Computational Geometry: Theory and Applications
Cost-driven octree construction schemes: an experimental study
Computational Geometry: Theory and Applications - Special issue on the 19th annual symposium on computational geometry - SoCG 2003
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