The connection machine
Superlinear speedup of an efficient sequential algorithm is not possible
Parallel Computing
Environment mapping and other applications of world projections
IEEE Computer Graphics and Applications
ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Warp architecture and implementation
ISCA '86 Proceedings of the 13th annual international symposium on Computer architecture
Computer Graphics Forum
Parallel computing: theory and comparisons
Parallel computing: theory and comparisons
Data structures for ray tracing
Proceedings of a workshop (Eurographics Seminars on Data structures for raster graphics
VLSI array processors
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
The Balance Multiprocessor System
IEEE Micro
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Implementation of Ray tracing on the hypercube
C3P Proceedings of the third conference on Hypercube concurrent computers and applications - Volume 2
Speedup Versus Efficiency in Parallel Systems
IEEE Transactions on Computers
The technology of parallel processing: parallel processing architectures and VLSI hardware (vol. 1)
The technology of parallel processing: parallel processing architectures and VLSI hardware (vol. 1)
The pixel machine: a parallel image computer
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Pixel-planes 5: a heterogeneous multiprocessor graphics system using processor-enhanced memories
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A Ray tracing algorithm for progressive radiosity
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Computer architecture: a quantitative approach
Computer architecture: a quantitative approach
Programming distributed systems
Programming distributed systems
Principles of concurrent and distributed programming
Principles of concurrent and distributed programming
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
A bridging model for parallel computation
Communications of the ACM
Heuristics for ray tracing using space subdivision
The Visual Computer: International Journal of Computer Graphics
An efficient ray-polygon intersection
Graphics gems
Acceleration techniques for progressive refinement radiosity
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Exploiting temporal coherence in ray tracing
Proceedings on Graphics interface '90
An introduction to ray tracing
An introduction to ray tracing
A survey of ray tracing acceleration techniques
An introduction to ray tracing
How to write parallel programs: a first course
How to write parallel programs: a first course
Volume probes: interactive data exploration on arbitrary grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Scalability of parallel machines
Communications of the ACM
LimitLESS directories: A scalable cache coherence scheme
ASPLOS IV Proceedings of the fourth international conference on Architectural support for programming languages and operating systems
A rapid hierarchical radiosity algorithm
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Physically based lighting calculations for computer graphics
Physically based lighting calculations for computer graphics
Introduction to parallel computing
Introduction to parallel computing
Parallel algorithms: design and analysis
Parallel algorithms: design and analysis
Past, present, parallel: a survey of available parallel computer systems
Past, present, parallel: a survey of available parallel computer systems
Graphics Gems III
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Volume rendering on the MasPar MP-1
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Parallel supercomputing in MIMD architectures
Parallel supercomputing in MIMD architectures
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Object space temporal coherence for ray tracing
Proceedings of the conference on Graphics interface '92
Introduction to parallel computing: design and analysis of algorithms
Introduction to parallel computing: design and analysis of algorithms
The Voxar Project (Parallel Ray-Tracing)
IEEE Computer Graphics and Applications - Special issue on computer-aided geometric design
PVM and HeNCE: tools for heterogeneous network computing
Environments and tools for parallel scientific computing
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Global visibility algorithms for illumination computations
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Highly parallel computing (2nd ed.)
Highly parallel computing (2nd ed.)
Parallel computing (2nd ed.): theory and practice
Parallel computing (2nd ed.): theory and practice
Voxel traversal along a 3D line
Graphics gems IV
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Distributing Data and Control for Ray Tracing in Parallel
IEEE Computer Graphics and Applications
Frameless rendering: double buffering considered harmful
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
IRIS performer: a high performance multiprocessing toolkit for real-time 3D graphics
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Journal of Parallel and Distributed Computing
PVM: Parallel virtual machine: a users' guide and tutorial for networked parallel computing
PVM: Parallel virtual machine: a users' guide and tutorial for networked parallel computing
Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Implementation results and analysis of a parallel progressive radiosity
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Load balancing for a parallel radiosity algorithm
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Efficient parallel global illumination using density estimation
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Fast rendering of irregular grids
Proceedings of the 1996 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Coarse-grained parallelism for hierarchical radiosity using group iterative methods
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pthreads programming
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
InfiniteReality: a real-time graphics system
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Scalable Monte Carlo image synthesis
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Image parallel ray tracing using static load balancing and data prefetching
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Rendering large scenes using parallel ray tracing
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Visibility masks for solving complex radiosity computations on multiprocessors
Parallel Computing - Special issue on applications: parallel graphics and visualisation
Parallel hierarchical computation of specular radiosity
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A parallel hierarchical radiosity algorithm for complex scenes
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Application-controlled demand paging for out-of-core visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
Global illumination using photon maps
Proceedings of the eurographics workshop on Rendering techniques '96
Cost prediction in ray tracing
Proceedings of the eurographics workshop on Rendering techniques '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Modeling and rendering of weathered stone
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time rendering
Hybrid scheduling for parallel rendering using coherent ray tasks
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Exploiting frame coherence with the temporal depth buffer in a distributed computing environment
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
On the partitionability of hierarchical radiosity
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Overlapping multi-processing and graphics hardware acceleration: performance evaluation
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Radiance interpolants for accelerated bounded-error ray tracing
ACM Transactions on Graphics (TOG)
Smart Memories: a modular reconfigurable architecture
Proceedings of the 27th annual international symposium on Computer architecture
Faster photon map global illumination
Journal of Graphics Tools
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Realistic ray tracing
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Data-Driven and Demand-Driven Computer Architecture
ACM Computing Surveys (CSUR)
Improved Computational Methods for Ray Tracing
ACM Transactions on Graphics (TOG)
Dhrystone: a synthetic systems programming benchmark
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Communications of the ACM - Special issue on computer architecture
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Hierarchical geometric models for visible surface algorithms
Communications of the ACM
Communications of the ACM
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Advanced Computer Architecture: Parallelism,Scalability,Programmability
Advanced Computer Architecture: Parallelism,Scalability,Programmability
Radiosity and Global Illumination
Radiosity and Global Illumination
Introduction to Parallel Processing (International Computer Science Series)
Introduction to Parallel Processing (International Computer Science Series)
Supercomputers and Their Use
Parallel Computers Two: Architecture, Programming and Algorithms
Parallel Computers Two: Architecture, Programming and Algorithms
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Breadth-First Ray Tracing Utilizing Uniform Spatial Subdivision
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Exploiting Coherence for Multiprocessor Ray Tracing
IEEE Computer Graphics and Applications
Generating Exact Ray-Traced Animation Frames by Reprojection
IEEE Computer Graphics and Applications
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Computer
The DASH Prototype: Logic Overhead and Performance
IEEE Transactions on Parallel and Distributed Systems
BMRT: a global illumination implementation of the RenderMan standard
Journal of Graphics Tools
Faster Image Rendering in Animation through Motion Compensated Interpolation
ICCG '93 Proceedings of the IFIP TC5/WG5.2/WG5.10 CSI International Conference on Computer Graphics: Graphics, Design and Visualization
Ray Tracing for Natural Scenes in Parallel Processors
HPCN Europe 1996 Proceedings of the International Conference and Exhibition on High-Performance Computing and Networking
Communication Efficient MIMD Systems
Proceedings of the Fourth SIAM Conference on Parallel Processing for Scientific Computing
Parallel Progressive Radiosity with Adaptive Meshing
IRREGULAR '96 Proceedings of the Third International Workshop on Parallel Algorithms for Irregularly Structured Problems
Programming and structure changes in parallel computers
CONPAR '81 Proceedings of the Conference on Analysing Problem Classes and Programming for Parallel Computing
Parallel Visibility Computations for Parallel Radiosity
CONPAR 94 - VAPP VI Proceedings of the Third Joint International Conference on Vector and Parallel Processing: Parallel Processing
Application of Rendering Techniques to Monte-Carlo Physcal Simulation of Gas Diffusion
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Tapestry: A Dynamic Mesh-based Display Representation for Interactive Rendering
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Message Handling in Parallel Radiance
Proceedings of the 4th European PVM/MPI Users' Group Meeting on Recent Advances in Parallel Virtual Machine and Message Passing Interface
Efficiency issues for ray tracing
Journal of Graphics Tools
Memory Management Schemes for Radiosity Computation in Complex Environments
CGI '98 Proceedings of the Computer Graphics International 1998
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
DAP—a distributed array processor
ISCA '73 Proceedings of the 1st annual symposium on Computer architecture
Frame-to-frame coherence and the hidden surface computation: Constraints for a convex world
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Interactive Realism for Visualization Using Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
Frameless Antialiasing
Defining and Refining Frameless Rendering
Defining and Refining Frameless Rendering
Document for a Standard Message-Passing Interface
Document for a Standard Message-Passing Interface
The asymptotic decider: resolving the ambiguity in marching cubes
VIS '91 Proceedings of the 2nd conference on Visualization '91
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Fast surface rendering from raster data by voxel traversal using chessboard distance
VIS '94 Proceedings of the conference on Visualization '94
Interactive rendering using the render cache
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
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