Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
An efficient 3-D visualization technique for finite element models and other coarse volumes
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The design and analysis of spatial data structures
The design and analysis of spatial data structures
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Representation of Three-Dimensional Digital Images
ACM Computing Surveys (CSUR)
Multidimensional binary search trees used for associative searching
Communications of the ACM
Collision Detection and Response for Computer Animation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
TOPOLOGICAL CONSIDERATIONS IN ISOSURFACE GENERATION
TOPOLOGICAL CONSIDERATIONS IN ISOSURFACE GENERATION
OCTREES FOR FASTER ISOSURFACE GENERATION
OCTREES FOR FASTER ISOSURFACE GENERATION
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Topological considerations in isosurface generation
ACM Transactions on Graphics (TOG)
A multiresolution framework for volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
A Lipschitz method for accelerated volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
FEL: the field encapsulation library
Proceedings of the 7th conference on Visualization '96
Collision detection for volumetric objects
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
I/O optimal isosurface extraction (extended abstract)
VIS '97 Proceedings of the 8th conference on Visualization '97
Bridging the gap between CSG and Brep via a triple ray representation
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Visualization of scalar topology for structural enhancement
Proceedings of the conference on Visualization '98
Interactive out-of-core isosurface extraction
Proceedings of the conference on Visualization '98
View dependent isosurface extraction
Proceedings of the conference on Visualization '98
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Cell-based first-hit ray casting
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Adaptive Projection Operators in Multiresolution Scientific Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Parallel ray tracing on a chip
Practical parallel rendering
Morse-smale complexes for piecewise linear 3-manifolds
Proceedings of the nineteenth annual symposium on Computational geometry
Surface Reconstruction with Volume Preservation
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
A fast ray casting algorithm using adaptive isotriangular subdivision
VIS '91 Proceedings of the 2nd conference on Visualization '91
Massively parallel isosurface extraction
VIS '92 Proceedings of the 3rd conference on Visualization '92
VIS '94 Proceedings of the conference on Visualization '94
DNA in Virtuo visualization and exploration of 3D genomic structures
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
Efficient representation and extraction of 2-manifold isosurfaces using kd-trees
Graphical Models - Special issue on pacific graphics 2003
Out-of-Core Isosurface Extraction of Time-Varying Fields over Irregular Grids
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive ray tracing for volume visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
Journal of Parallel and Distributed Computing
An efficient and scalable parallel algorithm for out-of-core isosurface extraction and rendering
IPDPS'06 Proceedings of the 20th international conference on Parallel and distributed processing
Efficient display of background objects for virtual endoscopy using flexible first-hit ray casting
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Hi-index | 0.00 |