Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Antialiased ray tracing by adaptive progressive refinement
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Particle transport and image synthesis
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Raytracing irregular volume data
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A decomposition algorithm for visualizing irregular grids
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Particle Transport Simulation with the Monte Carlo Method; Prepared for the Division of Military Application, U.S. Energy Research and Development Administration
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A Lipschitz method for accelerated volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
Deformable volume rendering by 3D texture mapping and octree encoding
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
The multilevel finite element method for adaptive mesh optimization and visualization of volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
Interactive virtual angioscopy
Proceedings of the conference on Visualization '98
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Fast volumetric deformation on general purpose hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An interleaved parallel volume renderer with PC-clusters
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
Multiresolution Representation and Visualization of Volume Data
IEEE Transactions on Visualization and Computer Graphics
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
A Parallel Volume Visualization Using Extended Space Leaping Method
PARA '00 Proceedings of the 5th International Workshop on Applied Parallel Computing, New Paradigms for HPC in Industry and Academia
Scientific Visualization on Sparse Grids
Dagstuhl '97, Scientific Visualization
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
A panoramic walkthrough system with occlusion culling
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Parallel ray tracing on a chip
Practical parallel rendering
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
On Enhancing the Speed of Splatting with Indexing
VIS '95 Proceedings of the 6th conference on Visualization '95
High-Speed Volume Rendering Using Redundant Block Compression
VIS '95 Proceedings of the 6th conference on Visualization '95
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Parallel performance measures for volume ray casting
VIS '94 Proceedings of the conference on Visualization '94
Comparative Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive Transfer Function Control for Monte Carlo Volume Rendering
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Interactive ray tracing for volume visualization
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
A Half-Skewed Octree for Volume Ray Casting
IEICE - Transactions on Information and Systems
Accelerating volume rendering by ray leaping with back steps
Computer Methods and Programs in Biomedicine
Fast parallel algorithm for volume rendering and its experiment on computational grid
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
Acceleration of terrain rendering using cube mesh
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Hardware-accelerated volume rendering for real-time medical data visualization
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part II
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Hierarchical σ-octree for visualization of ultrasound datasets
FSKD'06 Proceedings of the Third international conference on Fuzzy Systems and Knowledge Discovery
Spatio-Temporal Filtering of Indirect Lighting for Interactive Global Illumination
Computer Graphics Forum
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
Adaptive volume rendering using fuzzy logic control
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
iSBVR: isosurface-aided hardware acceleration techniques for slice-based volume rendering
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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