Digital image processing (2nd ed.)
Digital image processing (2nd ed.)
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A compact volume rendering accelerator
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Color image quantization for frame buffer display
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Real-time accelerators for volume rendering (panel)
Proceedings of the 7th conference on Visualization '96
VIZARD—visualization accelerator for realtime display
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Wavelet-based multiresolutional representation of computational field simulation datasets
VIS '97 Proceedings of the 8th conference on Visualization '97
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Structure-Significant Representation of Structured Datasets
IEEE Transactions on Visualization and Computer Graphics
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We present a novel volume rendering method which offers high rendering speed on standard workstations. It is based on a lossy data compression scheme which drastically reduces the memory bandwidth and computing requirements of perspective raycasting. Starting from classified and shaded data sets, we use Block Truncation Coding or Color Cell Compression to compress a block of 12 voxels into 32 bits. All blocks of the data set are processed redundantly, yielding a data structure which avoids multiple memory accesses per raypoint. As a side effect, the tri-linear interpolation of data coded in such a way is very much simplified. These techniques allow us to perform walk-throughs at interactive frame rates. Furthermore, the algorithm provides depth-cueing and the semi-transparent display of different materials. The algorithm achieves a sustained frame generation rate of about 2Hz for large data sets (~200^3) at an acceptable image quality on an SGI Indy workstation. A number of examples are shown.