Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Interactive Visualization of 3D Seismic Data: a Volumetric Method
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
A procedural interface for volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Volume microscopy of biological specimens based on non-confocal imaging techniques
VIS '90 Proceedings of the 1st conference on Visualization '90
VIS '91 Proceedings of the 2nd conference on Visualization '91
VVS '94 Proceedings of the 1994 symposium on Volume visualization
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High performance presence-accelerated ray casting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating volume rendering with texture hulls
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Visualization of Calcium Activity in Nerve Cells
IEEE Computer Graphics and Applications
A Hardware Acceleration Method for Volumetric Ray Tracing
VIS '95 Proceedings of the 6th conference on Visualization '95
High-Speed Volume Rendering Using Redundant Block Compression
VIS '95 Proceedings of the 6th conference on Visualization '95
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Virtual input devices for 3D systems
VIS '93 Proceedings of the 4th conference on Visualization '93
Integrated control of distributed volume visaulization through the World-Wide-Web
VIS '94 Proceedings of the conference on Visualization '94
VolVis: a diversified volume visualization system
VIS '94 Proceedings of the conference on Visualization '94
Parallel performance measures for volume ray casting
VIS '94 Proceedings of the conference on Visualization '94
Empty Space Skipping and Occlusion Clipping for Texture-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
Volumetric Curved Planar Reformation for Virtual Endoscopy
IEEE Transactions on Visualization and Computer Graphics
Ray casting of multiple volumetric datasets with polyhedral boundaries on manycore GPUs
ACM SIGGRAPH Asia 2009 papers
Efficient perspective volume visualization method using progressive depth refinement
CIS'04 Proceedings of the First international conference on Computational and Information Science
Accelerating volume raycasting using occlusion frustums
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Image-based rendering of surfaces from volume data
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Real-time volume rendering for virtual colonoscopy
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Multi-layer volume ray casting on GPU
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Real-time architecture for high resolution volume visualization
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Sheared interpolation and gradient estimation for real-time volume rendering
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
A PCI-based Volume Rendering Accelerator
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Hardware architecture for voxelization-based volume rendering unstructured grids
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
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The VolVis system has been developed to satisfy the diverse requirements of the volume visualization community by comfortably housing numerous visualization algorithms and methods within a consistent and well organized framework. The VolVis system is supported by a generalized abstract model which provides for both geometric and volumetric constructs. VolVis contains several rendering algorithms that span the speed versus accuracy continuum. A fast volume rendering algorithm has been developed, which is capable of exploiting existing graphics hardware without placing any viewing restrictions or compromising accuracy. In addition. VolVis includes a volumetric navigation facility, key-frame animation generator, quantitative analysis tools, and a generalized protocol for communicating with 3D input devices.