Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
Volume rendering by adaptive refinement
The Visual Computer: International Journal of Computer Graphics
Rendering volumetric data using STICKS representation scheme
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time volume rendering on shared memory multiprocessors using the shear-warp factorization
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Volume rendering based interactive navigation within the human colon (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Applying space subdivision techniques to volume rendering
VIS '90 Proceedings of the 1st conference on Visualization '90
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Parallel performance measures for volume ray casting
VIS '94 Proceedings of the conference on Visualization '94
Volume rendering based interactive navigation within the human colon (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Accelerating volume rendering with quantized voxels
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Mastering interactive surface rendering for Java-based diagnostic applications
Proceedings of the conference on Visualization '00
Mastering interactive virtual Bronchioscopy on a Low—end PC
Proceedings of the conference on Visualization '00
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
Volume rendering of fine details within medical data
Proceedings of the conference on Visualization '01
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
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We present a novel presence acceleration for volumetric ray casting. A highly accurate estimation for object presence is obtained by projecting all grid cells associated with the object boundary on the image plane. Memory space and access time are reduced by run-length encoding of the boundary cells, while boundary cell projection time is reduced by exploiting projection templates and multiresolution volumes. Efforts have also been made towards a fast perspective projection as well as interactive classification. We further present task partitioning schemes for effective parallelization of both boundary cell projection and ray traversal procedures. Good load balancing has been reached by taking full advantage of both the optimizations in the serial rendering algorithm and shared-memory architecture. Our experimental results on a 16-processor SGI Power Challenge have shown interactive rendering rates for 2563 volumetric data sets at 10 - 30 Hz. This paper describes the theory and implementation of our algorithm, and shows its superiority over the shear-warp factorization approach.