Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Real-time shaded NC milling display
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A dynamic screen technique for shaded graphics display of slice-represented objects
Computer Vision, Graphics, and Image Processing
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
Communications of the ACM
Computer-Aided Design
An introduction to ray tracing
An introduction to ray tracing
Computer Processing of Line-Drawing Images
ACM Computing Surveys (CSUR)
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
A generalized object display processor architecture
ISCA '84 Proceedings of the 11th annual international symposium on Computer architecture
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An updated cross-indexed guide to the ray-tracing literature
ACM SIGGRAPH Computer Graphics
Parallel volume visualization on a hypercube architecture
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Real-time volume rendering on shared memory multiprocessors using the shear-warp factorization
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
High performance presence-accelerated ray casting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization
IEEE Transactions on Visualization and Computer Graphics
Volume rendering of flow-visualization point data
VIS '91 Proceedings of the 2nd conference on Visualization '91
Processing of volumetric data by slice- and process-based streaming
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
The Stixel World - A Compact Medium Level Representation of the 3D-World
Proceedings of the 31st DAGM Symposium on Pattern Recognition
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An increasing need to efficiently represent and render 3D volumetric data is being experienced in many application fields ranging from scientific and medical visualization to CAD. A technique of representing this kind of data, the Sticks representation scheme, is proposed here with the aim of allowing an efficient representation and rendering of voxel data on low-capability workstations. This data model is based on a 3D extension of the well-known run-length encoding methods. It requires O(kn2) memory cells to represent O(n3) volumetric data and produces a degree of data compression greater than that of the Octree model. Rendering a frontal orthographic projection of a Sticks-represented volume is a very simple task and requires only a partial scan of the data. A Ray Tracing algorithm is presented for the synthesis of gradient-shaded parallel projections; the proposed algorithm exploits the data compression to drastically reduce the complexity of rendering.