Efficient algorithms for 3D scan-conversion of parametric curves, surfaces, and volumes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
3D scan-conversion algorithms for voxel-based graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Representation of Three-Dimensional Digital Images
ACM Computing Surveys (CSUR)
A language for bitmap manipulation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Rendering volumetric data using STICKS representation scheme
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Parallel volume rendering and data coherence
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel approximate computation of projections for animated volume rendered displays
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A novel memory access mechanism for arbitrary-view-projection volume rendering
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
Real-time accelerators for volume rendering (panel)
Proceedings of the 7th conference on Visualization '96
A barrel shift microsystem for parallel processing
MICRO 23 Proceedings of the 23rd annual workshop and symposium on Microprogramming and microarchitecture
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
A low-cost memory architecture for PCI-based interactive ray casting
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Design for a real-time high-quality volume rendering workstation
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Hardware acceleration of graphics and imaging algorithms using FPGAs
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Exploiting Data Coherence to Improve Parallel Volume Rendering
IEEE Parallel & Distributed Technology: Systems & Technology
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering on a Network of Workstations
IEEE Computer Graphics and Applications
Research Issues in Scientific Visualization
IEEE Computer Graphics and Applications
A 3D Skewing and De-skewing Scheme for Conflict-Free Access to Rays in Volume Rendering
IEEE Transactions on Computers
Techniques for the interactive visualization of volumetric data
VIS '90 Proceedings of the 1st conference on Visualization '90
Volume visualization in cell biology
VIS '90 Proceedings of the 1st conference on Visualization '90
Scattered data interpolation tools in a microcomputer visualization environment
VIS '90 Proceedings of the 1st conference on Visualization '90
Acoustic imaging: the reconstruction of underwater objects
VIS '91 Proceedings of the 2nd conference on Visualization '91
Virtual smoke: an interactive 3D flow visualization technique
VIS '92 Proceedings of the 3rd conference on Visualization '92
Interactive terrain rendering and volume visualization on the Princeton Engine
VIS '92 Proceedings of the 3rd conference on Visualization '92
Spray rendering: visualization using smart particles
VIS '93 Proceedings of the 4th conference on Visualization '93
Two-pass image and volume rotation
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
The voxblt engine: a voxel frame buffer processor
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
Viewing and rendering processor for a volume visualization system
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
Building a full scale VLSI-based volume visualization system
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
The conveyor: an interconnection device for parallel volumetric transformations
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
The flipping cube: a device for rotating 3D rasters
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
An extended volume visualization system for arbitrary parallel projection
EGGH'92 Proceedings of the Seventh Eurographics conference on Graphics Hardware
Real-time architecture for high resolution volume visualization
EGGH'93 Proceedings of the Eighth Eurographics conference on Graphics Hardware
Sheared interpolation and gradient estimation for real-time volume rendering
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
A 33MHz 16-bit gradient calculator for real-time volume imaging
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Interactive rendering of volumetric data sets
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
An array based design for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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A versatile voxel-based architecture for 3-D volume visualization, called the Cube architecture, is introduced. A small-scale prototype of the architecture has been realized in hardware and has been operating in true real-time, faster than the alternative voxel systems. The Cube architecture is centered around a 3-D cubic frame buffer, of voxels, and it entertains three processors that access the frame buffer to input sampled and synthetic data, to manipulate the 3-D images, and to project and render them. To cope with the huge quantity of voxels and still perform in real-time, two special features were incorporated within the architecture: a unique skewed memory organization, which permits the retrieval and storage of voxels in parallel, and a multiple-write bus, which speeds up the viewing process. These features allow Cube, for example, to project an image of n/sup 3/ voxels in O(n/sup 2/ log n) time rather than the conventional O(n/sup 3/) time.