A dynamic screen technique for shaded graphics display of slice-represented objects
Computer Vision, Graphics, and Image Processing
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A compact volume rendering accelerator
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Cube-3: a real-time architecture for high-resolution volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Volume Visualization (Tutorial)
Volume Visualization (Tutorial)
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Memory and Processing Architecture for 3D Voxel-Based Imagery
IEEE Computer Graphics and Applications
Teramac-configurable custom computing
FCCM '95 Proceedings of the IEEE Symposium on FPGA's for Custom Computing Machines
Towards a scalable architecture for real-time volume rendering
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
Proceedings of the 7th conference on Visualization '96
Real-time accelerators for volume rendering (panel)
Proceedings of the 7th conference on Visualization '96
Design of a high performance volume visualization system
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
EM-Cube: an architecture for low-cost real-time volume rendering
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VIZARD—visualization accelerator for realtime display
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A comparison of normal estimation schemes
VIS '97 Proceedings of the 8th conference on Visualization '97
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Brushing techniques for exploring volume datasets
VIS '97 Proceedings of the 8th conference on Visualization '97
PAVLOV: a programmable architecture for volume processing
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Volume visualization—a sleeping giant about to awaken
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Adaptive perspective ray casting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Object voxeliztion by filtering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A low-cost memory architecture for PCI-based interactive ray casting
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Hybrid volume and polygon rendering with cube hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive volume segmentation with the PAVLOV architecture
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Interactive exploration of volume line integral convolution based on 3D-texture mapping
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volume rendering based interactive navigation within the human colon (case study)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
GI-cube: an architecture for volumetric global illumination and rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Dependency graph scheduling in a volumetric ray tracing architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
The parallelization of the perspective shear-warp volume rendering algorithm
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
The perspective shear-warp algorithm in a virtual environment
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
Fast Projection-Based Ray-Casting Algorithm for Rendering Curvilinear Volumes
IEEE Transactions on Visualization and Computer Graphics
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Scientific Visualization on Sparse Grids
Dagstuhl '97, Scientific Visualization
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
MIMD-SIMD hybrid system: towards a new low cost parallel system
Parallel Computing
The parallelized perspective shear-warp algorithm for volume rendering
Parallel Computing - Parallel graphics and visualisation
Sepia: Scalable 3D Compositing Using PCI Pamette
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
Communications of the ACM - Medical image modeling
Squeeze: numerical-precision-optimized volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Exploration of 3D grid caching strategies for ray-shooting
Journal of Real-Time Image Processing
Decoupling polygon rendering from geometry using rasterization hardware
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A hardware-assisted visibility-ordering algorithm with applications to volume rendering
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Two-pass image and volume rotation
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Cube-4 implementations on the teramac custom computing machine
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
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