IEEE Computer Graphics and Applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
An efficient 3-D visualization technique for finite element models and other coarse volumes
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
A rendering algorithm for visualizing 3D scalar fields
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
V-buffer: visible volume rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Visibility-ordering meshed polyhedra
ACM Transactions on Graphics (TOG)
A survey of algorithms for volume visualization
ACM SIGGRAPH Computer Graphics
Parallel volume visualization on a hypercube architecture
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering on scalable shared-memory MIMD architectures
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Vector quantization for volume rendering
VVS '92 Proceedings of the 1992 workshop on Volume visualization
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Frequency domain volume rendering
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Permutation warping for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Scalable parallel volume raycasting for nonrectilinear computational grids
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Integrating volume data analysis and rendering on distributed memory architectures
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
ACM Transactions on Graphics (TOG)
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Efficient feed-forward volume rendering techniques for vector and parallel processors
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast stereoscopic images with ray-traced volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Multiscale 3D edge representation of volume data by a DOG wavelet
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast volume rendering with adjustable color maps
Proceedings of the 1996 symposium on Volume visualization
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
Cube-4—a scalable architecture for real-time volume rendering
Proceedings of the 1996 symposium on Volume visualization
3D shock wave visualization on unstructured grids
Proceedings of the 1996 symposium on Volume visualization
Fast perspective volume rendering with splatting by utilizing a ray-driven approach
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Real-time incremental visualization of dynamic ultrasound volumes using parallel BSP trees
Proceedings of the 7th conference on Visualization '96
Real-time slicing of data space
Proceedings of the 7th conference on Visualization '96
Proceedings of the 1997 symposium on Interactive 3D graphics
A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
ParVox: a parallel splatting volume rendering system for distributed visualization
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
A comparison of normal estimation schemes
VIS '97 Proceedings of the 8th conference on Visualization '97
The VSBUFFER: visibility ordering of unstructured volume primitives by polygon drawing
VIS '97 Proceedings of the 8th conference on Visualization '97
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Integrated volume compression and visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Adaptive perspective ray casting
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Hypervolume visualization: a challenge in simplicity
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Hybrid volume and polygon rendering with cube hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
International Journal of Computer Vision
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The WarpEngine: an architecture for the post-polygonal age
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive exploration of very large relational datasets through 3D dynamic projections
Proceedings of the sixth ACM SIGKDD international conference on Knowledge discovery and data mining
Accelerating volume rendering with quantized voxels
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
n23tool: a tool for exploring large relational datasets through 3D dynamic projections
Proceedings of the ninth international conference on Information and knowledge management
Pen-and-Ink rendering in volume visualisation
Proceedings of the conference on Visualization '00
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
Image based rendering with stable frame rates
Proceedings of the conference on Visualization '00
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Multiresolution view-dependent splat based volume rendering of large irregular data
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Shear-Warp deluxe: the Shear-Warp algorithm revisited
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
View-dependent multiresolution splatting of non-uniform data
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
An Extension of Fourier-Wavelet Volume Rendering by View Interpolation
Journal of Mathematical Imaging and Vision
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Space-time points: 4d splatting on efficient grids
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Proceedings of the conference on Visualization '01
Optimal regular volume sampling
Proceedings of the conference on Visualization '01
Accelerated volume ray-casting using texture mapping
Proceedings of the conference on Visualization '01
Volume rendering of fine details within medical data
Proceedings of the conference on Visualization '01
Variational classification for visualization of 3D ultrasound data
Proceedings of the conference on Visualization '01
Virtual temporal bone dissection: a case study
Proceedings of the conference on Visualization '01
Volumetric shadows using splatting
Proceedings of the conference on Visualization '02
Fast and reliable space leaping for interactive volume rendering
Proceedings of the conference on Visualization '02
A new object-order ray-casting algorithm
Proceedings of the conference on Visualization '02
Simulating fire with texture splats
Proceedings of the conference on Visualization '02
Case study: interactive rendering of adaptive mesh refinement data
Proceedings of the conference on Visualization '02
Exploring surface characteristics with interactive Gaussian images: a case study
Proceedings of the conference on Visualization '02
Render Brokering for Volume Visualization
IEEE Parallel & Distributed Technology: Systems & Technology
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Multiscale Volume Representation by a DoG Wavelet
IEEE Transactions on Visualization and Computer Graphics
Grouping Volume Renderers for Enhanced Visualization in Computational Fluid Dynamics
IEEE Transactions on Visualization and Computer Graphics
A Unified Hierarchical Algorithm for Global Illumination with Scattering Volumes and Object Clusters
IEEE Transactions on Visualization and Computer Graphics
A Multiscale Model for Structure-Based Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Splatting of Non Rectilinear Volumes Through Stochastic Resampling
IEEE Transactions on Visualization and Computer Graphics
Controlled Topology Simplification
IEEE Transactions on Visualization and Computer Graphics
Frequency Analysis of Gradient Estimators in Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Reconstruction Error Characterization and Control: A Sampling Theory Approach
IEEE Transactions on Visualization and Computer Graphics
Splatting Errors and Antialiasing
IEEE Transactions on Visualization and Computer Graphics
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Alias-Free Voxelization of Geometric Objects
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Visualizing Environmental Data at the EPA
IEEE Computer Graphics and Applications
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Real-Time DRR Generation Using Cylindrical Harmonics
MICCAI '02 Proceedings of the 5th International Conference on Medical Image Computing and Computer-Assisted Intervention-Part II
InVIS - Interactive Visualization of Medical Data Sets
Dagstuhl '97, Scientific Visualization
Ray-Based Data Level Comparisons of Direct Volume Rendering Algorithms
Dagstuhl '97, Scientific Visualization
Determining Visible Points in a Three-Dimensional Discrete Space
DGCI '00 Proceedings of the 9th International Conference on Discrete Geometry for Computer Imagery
Shadows and Soft Shadows with Participating Media Using Splatting
IEEE Transactions on Visualization and Computer Graphics
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Rapid emission tomography reconstruction
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
Interval Set: A Volume Rendering Technique Generalizing Isosurface Extraction
VIS '95 Proceedings of the 6th conference on Visualization '95
On Enhancing the Speed of Splatting with Indexing
VIS '95 Proceedings of the 6th conference on Visualization '95
Splatting of curvilinear volumes
VIS '95 Proceedings of the 6th conference on Visualization '95
Voxel based object simplification
VIS '95 Proceedings of the 6th conference on Visualization '95
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Distributed Virtual Environment for Intravascular Tele-surgery Using Multimedia Tele-communication
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Research Report: Volume Rendering for Relational Data
INFOVIS '97 Proceedings of the 1997 IEEE Symposium on Information Visualization (InfoVis '97)
INFOVIS '01 Proceedings of the IEEE Symposium on Information Visualization 2001 (INFOVIS'01)
Smoke simulation for large scale phenomena
ACM SIGGRAPH 2003 Papers
Delay streams for graphics hardware
ACM SIGGRAPH 2003 Papers
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Firefighter command training virtual environment
Proceedings of the 2003 conference on Diversity in computing
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Interactive visualization of large scalar voxel fields
VIS '92 Proceedings of the 3rd conference on Visualization '92
Interactive splatting of nonrectilinear volumes
VIS '92 Proceedings of the 3rd conference on Visualization '92
Volume rendering on a distributed memory parallel computer
VIS '92 Proceedings of the 3rd conference on Visualization '92
A scientific visualization renderer
VIS '92 Proceedings of the 3rd conference on Visualization '92
A voxel-based, forward projection algorithm for rendering surface and volumetric data
VIS '92 Proceedings of the 3rd conference on Visualization '92
Fast volume rendering of compressed data
VIS '93 Proceedings of the 4th conference on Visualization '93
Optimal filter design for volume reconstruction and visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Rapid exploration of curvilinear grids using direct volume rendering
VIS '93 Proceedings of the 4th conference on Visualization '93
Texture splats for 3D scalar and vector field visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
VIS '93 Proceedings of the 4th conference on Visualization '93
An evaluation of reconstruction filters for volume rendering
VIS '94 Proceedings of the conference on Visualization '94
Case study: visualization of 3D ultrasonic data
VIS '94 Proceedings of the conference on Visualization '94
Visual Exploration of Large Relational Data Sets through 3D Projections and Footprint Splatting
IEEE Transactions on Knowledge and Data Engineering
An improvement on binary-swap compositing for sort-last parallel rendering
Proceedings of the 2003 ACM symposium on Applied computing
Parallel Computing - Special issue: Parallel and distributed scientific and engineering computing
A Proposal of Pipelined Image Processing in a Grid Environment
SAINT-W '04 Proceedings of the 2004 Symposium on Applications and the Internet-Workshops (SAINT 2004 Workshops)
A super-resolution method with EWA
Journal of Computer Science and Technology
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Comparative Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
LoD Volume Rendering of FEA Data
VIS '04 Proceedings of the conference on Visualization '04
Pixel-Exact Rendering of Spacetime Finite Element Solutions
VIS '04 Proceedings of the conference on Visualization '04
GPU-based frequency domain volume rendering
Proceedings of the 20th spring conference on Computer graphics
Interactive Transfer Function Control for Monte Carlo Volume Rendering
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
A Practical Approach to Spectral Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Efficient rendering of dynamic clouds
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Multidimensional volume visualization for PC-based microsurgical simulation system
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Squeeze: numerical-precision-optimized volume rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Low-complexity maximum intensity projection
ACM Transactions on Graphics (TOG)
Point-based VR visualization for large-scale mesh datasets by real-time remote computation
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ACM Transactions on Graphics (TOG)
Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
3-D Volume modeling, feature identification and rendering of a human skull
MIC'06 Proceedings of the 25th IASTED international conference on Modeling, indentification, and control
An accelerating splatting algorithm based on multi-texture mapping for volume rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
A hardware architecture for surface splatting
ACM SIGGRAPH 2007 papers
Fourier Volume Rendering on GPGPU
ISNN 2009 Proceedings of the 6th International Symposium on Neural Networks: Advances in Neural Networks - Part III
VolumeEVM: A new approach for surface/volume integration
Computers and Graphics
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
GPU-accelerated digitally reconstructed radiographs
BioMED '08 Proceedings of the Sixth IASTED International Conference on Biomedical Engineering
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartI
Moment based transfer function design for volume rendering
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Accelerate volume splatting by using run length encoding
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
A radiative transfer framework for rendering materials with anisotropic structure
ACM SIGGRAPH 2010 papers
Study and application of medical image visualization technology
ICDHM'07 Proceedings of the 1st international conference on Digital human modeling
View synthesis using stereo vision
View synthesis using stereo vision
Technical Section: Hybrid visibility compositing and masking for illustrative rendering
Computers and Graphics
Cone carving for surface reconstruction
ACM SIGGRAPH Asia 2010 papers
Vector median splatting for image based rendering
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Real-time photorealistic virtualized reality interface for remote mobile robot control
International Journal of Robotics Research
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
Fast DRR generation for 2D/3D registration
MICCAI'05 Proceedings of the 8th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Virtual angioscopy based on implicit vasculatures
ICCSA'11 Proceedings of the 2011 international conference on Computational science and its applications - Volume Part IV
GVF-Based transfer functions for volume rendering
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
A simple, efficient method for real-time simulation of smoke shadow
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
VECPAR'04 Proceedings of the 6th international conference on High Performance Computing for Computational Science
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
MC slicing for volume rendering applications
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part II
A perceptual framework for comparisons of direct volume rendered images
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Multiresolution maximum intensity volume rendering by morphological pyramids
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
D2VR: high-quality volume rendering of projection-based volumetric data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Refraction in discrete ray tracing
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
GPU-based object-order ray-casting for large datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
GPU accelerated image aligned splatting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Accelerating Fourier volume rendering by polar coordinate data representation
Computer Methods and Programs in Biomedicine
Interactive rendering of volumetric data sets
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
Progressive splatting of continuous scatterplots and parallel coordinates
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
CPU-based speed acceleration techniques for shear warp volume rendering
Multimedia Tools and Applications
Continuous representation of projected attribute spaces of multifields over any spatial sampling
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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This paper presents a forward mapping rendering algorithm to display regular volumetric grids that may not have the same spacings in the three grid directions. It takes advantage of the fact that convolution can be thought of as distributing energy from input samples into space. The renderer calculates an image plane footprint for each data sample and uses the footprint to spread the sample's energy onto the image plane. A result of the technique is that the forward mapping algorithm can support perspective without excessive cost, and support adaptive resampling of the three-dimensional data set during image generation.