A solution to the hidden surface problem
ACM '72 Proceedings of the ACM annual conference - Volume 1
A more flexible image generation environment
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
A device independent graphics imaging model for use with raster devices
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
A software test-bed for the development of 3-D raster graphics systems
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A montage method: the overlaying of the computer generated images onto a background photograph
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
On the power of the frame buffer
ACM Transactions on Graphics (TOG)
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Three dimensional Terrain modeling and display for environmental assessment
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Efficient ray tracing of volume data
ACM Transactions on Graphics (TOG)
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Rendering CSG models with a ZZ-buffer
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
The rendering architecture of the DN10000VS
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Area and volume coherence for efficient visualization of 3D scalar functions
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Direct volume rendering of curvilinear volumes
VVS '90 Proceedings of the 1990 workshop on Volume visualization
A polygonal approximation to direct scalar volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
A coherent projection approach for direct volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Data parallel volume rendering as line drawing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Integrated visualization of brain anatomy and cerebral blood vessels
VVS '92 Proceedings of the 1992 workshop on Volume visualization
A volume density optical model
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Fast algorithms for volume ray tracing
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Hardware antialiasing of lines and polygons
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel approximate computation of projections for animated volume rendered displays
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Architectures for multi-source multi-user video compositing
MULTIMEDIA '93 Proceedings of the first ACM international conference on Multimedia
Efficient feed-forward volume rendering techniques for vector and parallel processors
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Multiresolution painting and compositing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A model for efficient and flexible image computing
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast software processing of motion JPEG video
MULTIMEDIA '94 Proceedings of the second ACM international conference on Multimedia
Fast stereoscopic images with ray-traced volume rendering
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
TicTacToon: a paperless system for professional 2D animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
AutoKey: human assisted key extraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Fast sliding thin slab volume visualization
Proceedings of the 1996 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A framework for interactive texturing on curved surfaces
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 7th conference on Visualization '96
Proceedings of the 7th conference on Visualization '96
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Hardware accelerated rendering of antialiasing using a modified a-buffer algorithm
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Motion and feature-based video metamorphosis
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Integrated volume compression and visualization
VIS '97 Proceedings of the 8th conference on Visualization '97
Multi-level texture caching for 3D graphics hardware
Proceedings of the 25th annual international symposium on Computer architecture
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Visibility sorting and compositing without splitting for image layer decompositions
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Opacity-weighted color interpolation, for volume sampling
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Eliminating popping artifacts in sheet buffer-based splatting
Proceedings of the conference on Visualization '98
Pixel masks for screen-door transparency
Proceedings of the conference on Visualization '98
Environment matting and compositing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Hybrid volume and polygon rendering with cube hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable distributed visualization using off-the-shelf components
PVGS '99 Proceedings of the 1999 IEEE symposium on Parallel visualization and graphics
Mixing translucent polygons with volumes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Multi-resolution multi-field ray tracing: a mathematical overview
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
NAIVE—network aware Internet video encoding
MULTIMEDIA '99 Proceedings of the seventh ACM international conference on Multimedia (Part 1)
Connection Machine Lisp: fine-grained parallel symbolic processing
LFP '86 Proceedings of the 1986 ACM conference on LISP and functional programming
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A two-and-a-half-D motion-blur algorithm
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Stereo Matching with Transparency and Matting
International Journal of Computer Vision - 1998 Marr Prize
Environment matting extensions: towards higher accuracy and real-time capture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
GI-cube: an architecture for volumetric global illumination and rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A practical evaluation of popular volume rendering algorithms
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
4D volume rendering with the Shear Warp factorisation
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
Providing visually rich resizable images for user interface components
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Using high-speed WANs and network data caches to enable remote and distributed visualization
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
High-performance polygon rendering
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
R-buffer: a pointerless A-buffer hardware architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Scalable interactive volume rendering using off-the-shelf components
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Video matting of complex scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lighting reproduction approach to live-action compositing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Self-similarity based texture editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image based flow visualization
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Next-generation visual supercomputing using PC clusters with volume graphics hardware devices
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Volume Rendering of DCT-Based Compressed 3D Scalar Data
IEEE Transactions on Visualization and Computer Graphics
Modeling and Visualization of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization
IEEE Transactions on Visualization and Computer Graphics
Converting Discrete Images to Partitioning Trees
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels
IEEE Transactions on Visualization and Computer Graphics
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
The Silicon Graphics 4D/240GTX Superworkstation
IEEE Computer Graphics and Applications
An Object-Oriented Approach to the Solid Modeling of Empirical Data
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Dithering for 12-Bit True-Color Graphics
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Visual Revelations from Silicon Ab Initio Calculations
IEEE Computer Graphics and Applications
Algorithms for Manipulating Compressed Images
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Vector Field Animation with Texture Maps
IEEE Computer Graphics and Applications
Interactive Texture-Based Volume Rendering for Large Data Sets
IEEE Computer Graphics and Applications
IPDPS '01 Proceedings of the 15th International Parallel & Distributed Processing Symposium
Applications of a Lightweight, Web-Based Retrieval, Clustering, and Visualisation Framework
PAKM '02 Proceedings of the 4th International Conference on Practical Aspects of Knowledge Management
Diagrammatic Integration of Abstract Operations into Software Work Contexts
DIAGRAMS '02 Proceedings of the Second International Conference on Diagrammatic Representation and Inference
Design and Implementation of the X Rendering Extension
Proceedings of the FREENIX Track: 2001 USENIX Annual Technical Conference
Handbook of computer animation
The Rayset and its applications
GRIN'01 No description on Graphics interface 2001
COMPCON '96 Proceedings of the 41st IEEE International Computer Conference
A Layered Approach to Stereo Reconstruction
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Chap - a SIMD graphics processor
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
The A -buffer, an antialiased hidden surface method
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Fragment-based image completion
ACM SIGGRAPH 2003 Papers
Shadow matting and compositing
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Towards Realistic Modeling and Rendering of 3-D Escape-Time Deterministic Fractal Shapes
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
Achieving direct volume visualization with interactive semantic region selection
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '91 Proceedings of the 2nd conference on Visualization '91
A scientific visualization synthesizer
VIS '91 Proceedings of the 2nd conference on Visualization '91
Interactive terrain rendering and volume visualization on the Princeton Engine
VIS '92 Proceedings of the 3rd conference on Visualization '92
Geometric clipping using boolean textures
VIS '93 Proceedings of the 4th conference on Visualization '93
Nonpolygonal isosurface rendering for large volume datasets
VIS '94 Proceedings of the conference on Visualization '94
Proscenium: a framework for spatio-temporal video editing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Real-time ray casting rendering of volume clipping in medical visualization
Journal of Computer Science and Technology
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An introduction to image-based rendering
Integrated image and graphics technologies
Gaming Graphics: The Road to Revolution
Queue - Search Engines
Pop-up light field: An interactive image-based modeling and rendering system
ACM Transactions on Graphics (TOG)
Volumetric reconstruction and interactive rendering of trees from photographs
ACM SIGGRAPH 2004 Papers
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
VIS '04 Proceedings of the conference on Visualization '04
VV '04 Proceedings of the 2004 IEEE Symposium on Volume Visualization and Graphics
Proceedings of the 2005 symposium on Interactive 3D graphics and games
GPU-accelerated high-quality hidden surface removal
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
ACM SIGGRAPH 2005 Papers
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
Animating pictures with stochastic motion textures
ACM SIGGRAPH 2005 Papers
Parallel Cell Projection Rendering of Adaptive Mesh Refinement Data
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
A Multi-Layered Image Cache for Scientific Visualization
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
IEEE Computer Graphics and Applications
THINC: a virtual display architecture for thin-client computing
Proceedings of the twentieth ACM symposium on Operating systems principles
Animating Chinese paintings through stroke-based decomposition
ACM Transactions on Graphics (TOG)
Hybrid color image segmentation based fully automatic chroma-keying system with cluttered background
Intelligent information processing II
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
Boundary matting for view synthesis
Computer Vision and Image Understanding
Illustrative Context-Preserving Exploration of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Modeling and rendering of metallic patinas
ACM SIGGRAPH 2006 Courses
Modeling and rendering of metallic patinas
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Visualization in Medicine: Theory, Algorithms, and Applications
Visualization in Medicine: Theory, Algorithms, and Applications
LightShop: interactive light field manipulation and rendering
Proceedings of the 2007 symposium on Interactive 3D graphics and games
Computer Methods and Programs in Biomedicine
ACM Transactions on Graphics (TOG)
Glitz: hardware accelerated image compositing using OpenGL
ATEC '04 Proceedings of the annual conference on USENIX Annual Technical Conference
NPU-Based Image Compositing in a Distributed Visualization System
IEEE Transactions on Visualization and Computer Graphics
ALS'00 Proceedings of the 4th annual Linux Showcase & Conference - Volume 4
ACM SIGGRAPH 2007 papers
Computational time-lapse video
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2007 courses
3D-audio matting, postediting, and rerendering from field recordings
EURASIP Journal on Applied Signal Processing
Image matting using linear optimization
Proceedings of the 15th international conference on Multimedia
Image alignment and stitching: a tutorial
Foundations and Trends® in Computer Graphics and Vision
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Sigma lenses: focus-context transitions combining space, time and translucence
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nonlinear multiresolution image blending
Machine Graphics & Vision International Journal
Image and video matting: a survey
Foundations and Trends® in Computer Graphics and Vision
Proceedings of the 21st annual ACM symposium on User interface software and technology
A Fast Approximation of the Bilateral Filter Using a Signal Processing Approach
International Journal of Computer Vision
Algorithms for rendering depth of field effects in computer graphics
ICCOMP'08 Proceedings of the 12th WSEAS international conference on Computers
Recovering ball motion from a single motion-blurred image
Computer Vision and Image Understanding
ACM SIGGRAPH 2009 papers
Image stitching with dynamic elements
Image and Vision Computing
Depth of field postprocessing for layered scenes using constant-time rectangle spreading
Proceedings of Graphics Interface 2009
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
IEEE Transactions on Circuits and Systems for Video Technology
Geometrical, topological, and hierarchical structuring of overlapping 2-D discrete objects
Computers and Graphics
Technical section: Fast natural image matting in perceptual color space
Computers and Graphics
A configurable algorithm for parallel image-compositing applications
Proceedings of the Conference on High Performance Computing Networking, Storage and Analysis
Matte-based restoration of vintage video
IEEE Transactions on Image Processing
Visual algorithms for post production
ACM SIGGRAPH 2009 Courses
On the Apparent Transparency of a Motion Blurred Object
International Journal of Computer Vision
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A document image model and estimation algorithm for optimized JPEG decompression
IEEE Transactions on Image Processing
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Accelerate volume splatting by using run length encoding
ICCS'03 Proceedings of the 1st international conference on Computational science: PartI
ACM SIGGRAPH 2010 papers
Multi-scale image harmonization
ACM SIGGRAPH 2010 papers
An algorithm for rendering generalized depth of field effects based on simulated heat diffusion
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part III
Technical Section: Hybrid visibility compositing and masking for illustrative rendering
Computers and Graphics
Image matting from a physical perspective
Asilomar'09 Proceedings of the 43rd Asilomar conference on Signals, systems and computers
Technical Section: Rendering fur directly into images
Computers and Graphics
Apiary: easy-to-use desktop application fault containment on commodity operating systems
USENIXATC'10 Proceedings of the 2010 USENIX conference on USENIX annual technical conference
Intensity based multi-scale blending for panoramic images in fluorescence endoscopy
ISBI'10 Proceedings of the 2010 IEEE international conference on Biomedical imaging: from nano to Macro
A realistic trace-based mobility model for first responder scenarios
Proceedings of the 13th ACM international conference on Modeling, analysis, and simulation of wireless and mobile systems
Gaze awareness and interaction support in presentations
Proceedings of the international conference on Multimedia
Large data visualization on distributed memory multi-GPU clusters
Proceedings of the Conference on High Performance Graphics
Analytical motion blur rasterization with compression
Proceedings of the Conference on High Performance Graphics
Arbitrary street density distributions for modeling mobility in urban scenarios
ACM SIGMOBILE Mobile Computing and Communications Review
Bottom-up segmentation for ghost-free reconstruction of a dynamic scene from multi-exposure images
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
Local manipulation of image layers using standard image processing primitives
Proceedings of the Seventh Indian Conference on Computer Vision, Graphics and Image Processing
A non-linear multi-scale blending algorithm for fluorescence bladder images
Computer Science - Research and Development
Colored stochastic shadow maps
I3D '11 Symposium on Interactive 3D Graphics and Games
Automatic and accurate image matting
ICCCI'10 Proceedings of the Second international conference on Computational collective intelligence: technologies and applications - Volume Part III
Advanced volume painting with game controllers
Proceedings of the 25th Spring Conference on Computer Graphics
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
New techniques for merging text versions
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II
Mixed-order compositing for 3D paintings
Proceedings of the 2011 SIGGRAPH Asia Conference
Evaluating physical/virtual occlusion management techniques for horizontal displays
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Technical Section: A survey of raster-based transparency techniques
Computers and Graphics
Object-Based image recoloring using alpha matte and color histogram specification
VSMM'06 Proceedings of the 12th international conference on Interactive Technologies and Sociotechnical Systems
Order independent image compositing
ICIAP'05 Proceedings of the 13th international conference on Image Analysis and Processing
Novel user interfaces for diagram versioning and differencing
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
Automatic Real-Time Video Matting Using Time-of-Flight Camera and Multichannel Poisson Equations
International Journal of Computer Vision
Environment matting of transparent objects based on frequency-domain analysis
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
Unsupervised and reliable image matting based on modified spectral matting
Journal of Visual Communication and Image Representation
Patchwork: A fast interpreter for a restricted dataflow language
Journal of Systems and Software
Computer Graphics Forum
Bayesian image matting using infrared and color cues
ICISP'12 Proceedings of the 5th international conference on Image and Signal Processing
Depth-presorted triangle lists
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
GPU-accelerated path rendering
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Alpha matting using artificial immune network
ICSI'12 Proceedings of the Third international conference on Advances in Swarm Intelligence - Volume Part I
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Practical, real-time studio matting using dual imagers
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
High-quality volume rendering with resampling in the frequency domain
EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
D2VR: high-quality volume rendering of projection-based volumetric data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Multi-GPU sort-last volume visualization
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Parallel volume rendering on the IBM Blue Gene/P
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Pseudorandom noise for real-time volumetric rendering of fire in a production system
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
An architecture for interactive tetrahedral volume rendering
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Design philosophy of particle system animated on graphics accelerator
Pattern Recognition and Image Analysis
Versatile communication algorithms for data analysis
EuroMPI'12 Proceedings of the 19th European conference on Recent Advances in the Message Passing Interface
A VLSI architecture for image composition
EGGH'88 Proceedings of the Third Eurographics conference on Advances in Computer Graphics Hardware
Towards a taxonomy for display processors
EGGH'89 Proceedings of the Fourth Eurographics conference on Advances in Computer Graphics Hardware
Interactive rendering of volumetric data sets
EGGH'94 Proceedings of the Ninth Eurographics conference on Graphics Hardware
The ImageSwitcher: a proposed system architecture designed to reduce VR lag
EGGH'96 Proceedings of the Eleventh Eurographics conference on Graphics Hardware
Progressive splatting of continuous scatterplots and parallel coordinates
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Automatic spectral video matting
Pattern Recognition
Automatic selection of regions of interest in a video by a depth-color image matting
Proceedings of the International Workshop on Video and Image Ground Truth in Computer Vision Applications
NUMA-aware image compositing on multi-GPU platform
The Visual Computer: International Journal of Computer Graphics
Using texture to complement color in image matting
Image and Vision Computing
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Most computer graphics pictures have been computed all at once, so that the rendering program takes care of all computations relating to the overlap of objects. There are several applications, however, where elements must be rendered separately, relying on compositing techniques for the anti-aliased accumulation of the full image. This paper presents the case for four-channel pictures, demonstrating that a matte component can be computed similarly to the color channels. The paper discusses guidelines for the generation of elements and the arithmetic for their arbitrary compositing.