Paint by numbers: abstract image representations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Direct volume visualization of three-dimensional vector fields
VVS '92 Proceedings of the 1992 workshop on Volume visualization
Volume rendering of 3D scalar and vector fields at LLNL
Proceedings of the 1993 ACM/IEEE conference on Supercomputing
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
VIS '93 Proceedings of the 4th conference on Visualization '93
Scout: a data-parallel programming language for graphics processors
Parallel Computing
Knowledge Assisted Visualization: Knowledge-assisted visualization of seismic data
Computers and Graphics
Techniques for visualizing multi-valued flow data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
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We describe methods for displaying scientific data using textures and raster operations rather than geometric techniques. The flexibility and simplicity of raster operations allow a greater choice of visualization techniques with only a small set of basic operations. In addition, texture mapping techniques will be shown that allow the representation of several variables simultaneously, without a high degree of clutter. The combination of traditional geometric techniques, image composition techniques and image rendering techniques can be integrated into a single framework for the display of scientific data. This paper presents a system for generating and operating on textures and images for the purposes of scientific visualization. The advantages of using such a system are demonstrated through the use of examples. In particular, the development of bump maps for vector filters and contour lines is demonstrated.