A Reflectance Model for Computer Graphics
ACM Transactions on Graphics (TOG)
A Software Testbed for the Development of 3D Raster Graphics Systems
ACM Transactions on Graphics (TOG)
An improved illumination model for shaded display
Communications of the ACM
Texture and reflection in computer generated images
Communications of the ACM
Illumination for computer generated pictures
Communications of the ACM
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Lighting controls for synthetic images
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Computer display of curved surfaces
Computer display of curved surfaces
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
Computer display of curved surfaces.
Computer display of curved surfaces.
Image rendering by adaptive refinement
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Continuous tone representation of three-dimensional objects illuminated by sky light
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Adaptive precision in texture mapping
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
GRAPE: An environment to build display processes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
FRAMES: Software tools for modeling, rendering and animation of 3D scenes
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering antialiased shadows with depth maps
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Algorithms for solid noise synthesis
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
An efficient radiosity solution for bump texture generation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A language for shading and lighting calculations
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Three-dimensional medical imaging: algorithms and computer systems
ACM Computing Surveys (CSUR)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
CONDOR: constraint-based dataflow
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generative modeling: a symbolic system for geometric modeling
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Smooth transitions between bump rendering algorithms
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Error-bounded antialiased rendering of complex environments
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Displacement mapping using flow fields
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Real-time programmable shading
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Hierarchical view-dependent structures for interactive scene manipulation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Talisman: commodity realtime 3D graphics for the PC
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Modeling and rendering of metallic patinas
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Graphical information resources: maps and beyond
SIGIR '85 Proceedings of the 8th annual international ACM SIGIR conference on Research and development in information retrieval
Rendering complex scenes with memory-coherent ray tracing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Phong normal interpolation revisited
ACM Transactions on Graphics (TOG)
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM SIGGRAPH Computer Graphics
A general method for preserving attribute values on simplified meshes
Proceedings of the conference on Visualization '98
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Solid texturing of complex surfaces
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A fast relighting engine for interactive cinematic lighting design
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive multi-pass programmable shading
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Feature-based cellular texturing for architectural models
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The F-buffer: a rasterization-order FIFO buffer for multi-pass rendering
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A procedural approach to authoring solid models
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Shader-driven compilation of rendering assets
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient partitioning of fragment shaders for multipass rendering on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient rendering of spatial bi-directional reflectance distribution functions
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Vision - An Architecture for Global Illumination Calculations
IEEE Transactions on Visualization and Computer Graphics
Analysis of a Parallel Volume Rendering System Based on the Shear-Warp Factorization
IEEE Transactions on Visualization and Computer Graphics
A BRDF Postprocess to Integrate Porosity on Rendered Surfaces
IEEE Transactions on Visualization and Computer Graphics
Compositing 3D Images with Antialiasing and Various Shading Effects
IEEE Computer Graphics and Applications
A Realistic Lighting Model for Computer Animators
IEEE Computer Graphics and Applications
Graphics Workstations: a European Perspective
IEEE Computer Graphics and Applications
Composite Lighting Simulations with Lighting Networks
IEEE Computer Graphics and Applications
On-the-Fly Texture Computation for Real-Time Surface Shading
IEEE Computer Graphics and Applications
Unwrapping and Visualizing Cuneiform Tablets
IEEE Computer Graphics and Applications
Estimating parameters for procedural texturing by genetic algorithms
Graphical Models
Deformations Expressed as Displacement Maps: An Easy Way to Combine Deformations
ICCS '02 Proceedings of the International Conference on Computational Science-Part II
Constructive hypervolume modeling
Graphical Models - Volume modeling
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
The Rayset and its applications
GRIN'01 No description on Graphics interface 2001
GRIN'01 No description on Graphics interface 2001
Automatic shader level of detail
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Wide-band relativistic doppler effect visualization
VIS '90 Proceedings of the 1st conference on Visualization '90
A scientific visualization synthesizer
VIS '91 Proceedings of the 2nd conference on Visualization '91
VIS '93 Proceedings of the 4th conference on Visualization '93
An XML-based visual shading language for vertex and fragment shaders
Proceedings of the ninth international conference on 3D Web technology
Proceedings of the ninth international conference on 3D Web technology
Transforming 3D mesh surfaces into images by parameterization
Integrated image and graphics technologies
Object representation using 1D displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2004 Papers
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
IEEE Computer Graphics and Applications
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
Mio: fast multipass partitioning via priority-based instruction scheduling
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Efficient partitioning of fragment shaders for multiple-output hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
User-configurable automatic shader simplification
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Inverse shade trees for non-parametric material representation and editing
ACM SIGGRAPH 2006 Papers
Appearance manifolds for modeling time-variant appearance of materials
ACM SIGGRAPH 2006 Papers
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Visual shaditor: a seamless way to compose high-level shader programs
ACM SIGGRAPH 2006 Research posters
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid
Proceedings of the ACM symposium on Virtual reality software and technology
Modeling and rendering of metallic patinas
ACM SIGGRAPH 2006 Courses
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
A programmable particle system framework for shape modeling
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Modeling and rendering of metallic patinas
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A fast all nearest neighbor algorithm for applications involving large point-clouds
Computers and Graphics
Curvature driven sampling of displacement maps
ACM SIGGRAPH 2002 conference abstracts and applications
IEEE Transactions on Visualization and Computer Graphics
Mesh resolution augmentation using 3D skin bank
Computer-Aided Design
GI '07 Proceedings of Graphics Interface 2007
A GPU based interactive modeling approach to designing fine level features
GI '07 Proceedings of Graphics Interface 2007
Rendering 3D volumes using per-pixel displacement mapping
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Interactive shader development
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
PCU: the programmable culling unit
ACM SIGGRAPH 2007 papers
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Multiresolution geometric details on subdivision surfaces
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Real-time rendering of textures with feature curves
ACM Transactions on Graphics (TOG)
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Solid height-map sets: modeling and visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Geometric displacement on plane and sphere
GI '08 Proceedings of graphics interface 2008
Real-time wetting of Porous media
Machine Graphics & Vision International Journal
The perception of simulated materials
ACM SIGGRAPH 2008 classes
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
Principles of appearance acquisition and representation
ACM SIGGRAPH 2008 classes
Automated reprojection-based pixel shader optimization
ACM SIGGRAPH Asia 2008 papers
Programmable transitions for video stream editing
Proceedings of the 6th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
ACM SIGGRAPH ASIA 2008 courses
Interactive Focus and Context Visualization for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Collision-free construction of animated feathers using implicit constraint surfaces
ACM Transactions on Graphics (TOG)
Fast visualization of complex 3D models using displacement mapping
Proceedings of Graphics Interface 2009
Digital Modeling of Material Appearance
Digital Modeling of Material Appearance
Rendering surface details with diffusion curves
ACM SIGGRAPH Asia 2009 papers
Principles of Appearance Acquisition and Representation
Foundations and Trends® in Computer Graphics and Vision
Efficient substitutes for subdivision surfaces
ACM SIGGRAPH 2009 Courses
Real-time soft shadow for displacement mapped surfaces
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Advanced designer-oriented system in VR environment
ICACT'09 Proceedings of the 11th international conference on Advanced Communication Technology - Volume 1
Programmable rendering of line drawing from 3D scenes
ACM Transactions on Graphics (TOG)
Curved ray-casting for displacement mapping in the GPU
MMM'08 Proceedings of the 14th international conference on Advances in multimedia modeling
Extrusion and revolution mapping
ACM Transactions on Graphics (TOG)
Nonlinear revision control for images
ACM SIGGRAPH 2011 papers
Spark: modular, composable shaders for graphics hardware
ACM SIGGRAPH 2011 papers
View-dependent peel-away visualization for volumetric data
Proceedings of the 25th Spring Conference on Computer Graphics
Genetic programming for shader simplification
Proceedings of the 2011 SIGGRAPH Asia Conference
A system for real-time deformable terrain
Proceedings of the South African Institute of Computer Scientists and Information Technologists Conference on Knowledge, Innovation and Leadership in a Diverse, Multidisciplinary Environment
A surface displaced from a manifold
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Point-tessellated voxelization
Proceedings of Graphics Interface 2012
Programmable style for NPR line drawing
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An image-based approach for stochastic volumetric and procedural details
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Rendering inhomogeneous surfaces with radiosity
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
A pipeline for the digitization and the realistic rendering of paintings
VAST'07 Proceedings of the 8th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Asynchronous parallel reliefboard computation for scene object approximation
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Feature-Preserving Displacement Mapping With Graphics Processing Unit (GPU) Tessellation
Computer Graphics Forum
Technical note: GPU-optimized indirect scalar displacement mapping
Computer-Aided Design
A multipurpose hardware shader
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
An architecture for a high performance rendering engine
EGGH'91 Proceedings of the Sixth Eurographics conference on Advances in Computer Graphics Hardware: rendering, visualization and rasterization hardware
EGGH'95 Proceedings of the Tenth Eurographics conference on Graphics Hardware
A shader framework for rapid prototyping of GPU-based volume rendering
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Accurate and efficient rendering of detail using directional distance maps
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
A shape enhancement technique based on multi-channel salience measure
CVM'12 Proceedings of the First international conference on Computational Visual Media
Depicting stylized materials with vector shade trees
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
OpenFab: a programmable pipeline for multi-material fabrication
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Spec2Fab: a reducer-tuner model for translating specifications to 3D prints
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Analytic displacement mapping using hardware tessellation
ACM Transactions on Graphics (TOG)
Real-time local displacement using dynamic GPU memory management
Proceedings of the 5th High-Performance Graphics Conference
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Shading is an important part of computer imagery, but shaders have been based on fixed models to which all surfaces must conform. As computer imagery becomes more sophisticated, surfaces have more complex shading characteristics and thus require a less rigid shading model. This paper presents a flexible tree-structured shading model that can represent a wide range of shading characteristics. The model provides an easy means for specifying complex shading characteristics. It is also efficient because it can tailor the shading calculations to each type of surface.