Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive multiresolution mesh editing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Subdivision surfaces in character animation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive multi-resolution modeling on arbitrary meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Implicit fairing of irregular meshes using diffusion and curvature flow
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Displaced subdivision surfaces
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Hierarchical B-spline refinement
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Subdivision Methods for Geometric Design: A Constructive Approach
Subdivision Methods for Geometric Design: A Constructive Approach
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Detail-Preserving Variational Surface Design with Multiresolution Constraints
SMI '04 Proceedings of the Shape Modeling International 2004
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Mesh editing with poisson-based gradient field manipulation
ACM SIGGRAPH 2004 Papers
Pyramid Coordinates for Morphing and Deformation
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Linear rotation-invariant coordinates for meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Large mesh deformation using the volumetric graph Laplacian
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
A realtime GPU subdivision kernel
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Dual Laplacian Editing for Meshes
IEEE Transactions on Visualization and Computer Graphics
A fast multigrid algorithm for mesh deformation
ACM SIGGRAPH 2006 Papers
Vector field based shape deformations
ACM SIGGRAPH 2006 Papers
Subspace gradient domain mesh deformation
ACM SIGGRAPH 2006 Papers
Inverse kinematics for reduced deformable models
ACM SIGGRAPH 2006 Papers
Volume and shape preservation via moving frame manipulation
ACM Transactions on Graphics (TOG)
PriMo: coupled prisms for intuitive surface modeling
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Gradient domain mesh deformation: a survey
Journal of Computer Science and Technology
Feature-preserving deformation of tessellated surfaces
Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
Technical Section: Cage-based deformation transfer
Computers and Graphics
SMI 2011: Full Paper: Displaced subdivision surfaces of animated meshes
Computers and Graphics
Modeling smooth shape using subdivision on differential coordinates
Computer-Aided Design
Skin-Detached surface for interactive large mesh editing
Transactions on Edutainment VII
Constrained texture mapping on subdivision surfaces
CVM'12 Proceedings of the First international conference on Computational Visual Media
Texture mapping subdivision surfaces with hard constraints
The Visual Computer: International Journal of Computer Graphics
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We present an algorithm for interactive deformation of subdivision surfaces, including displaced subdivision surfaces and subdivision surfaces with geometric textures. Our system lets the user directly manipulate the surface using freely-selected surface points as handles. During deformation the control mesh vertices are automatically adjusted such that the deforming surface satisfies the handle position constraints while preserving the original surface shape and details. To best preserve surface details, we develop a gradient domain technique that incorporates the handle position constraints and detail preserving objectives into the deformation energy. For displaced subdivision surfaces and surfaces with geometric textures, the deformation energy is highly nonlinear and cannot be handled with existing iterative solvers. To address this issue, we introduce a shell deformation solver, which replaces each numerically unstable iteration step with two stable mesh deformation operations. Our deformation algorithm only uses local operations and is thus suitable for GPU implementation. The result is a real-time deformation system running orders of magnitude faster than the state-of-the-art multigrid mesh deformation solver. We demonstrate our technique with a variety of examples, including examples of creating visually pleasing character animations in real-time by driving a subdivision surface with motion capture data.