Planar point location using persistent search trees
Communications of the ACM
The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Computational geometry: algorithms and applications
Computational geometry: algorithms and applications
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Primitives for the manipulation of general subdivisions and the computation of Voronoi
ACM Transactions on Graphics (TOG)
Texture and reflection in computer generated images
Communications of the ACM
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
A PDE Approach for Thickness, Correspondence, and Gridding of Annular Tissues
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part IV
Direct Ray Tracing of Displacement Mapped Triangles
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Thick surfaces: interactive modeling of topologically complex geometric details
Thick surfaces: interactive modeling of topologically complex geometric details
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Mesh quilting for geometric texture synthesis
ACM SIGGRAPH 2006 Papers
Interactive landscape visualization using GPU ray casting
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Real-time shell space rendering of volumetric geometry
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Harmonic volumetric mapping for solid modeling applications
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Direct manipulation of subdivision surfaces on GPUs
ACM SIGGRAPH 2007 papers
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Modeling and rendering of heterogeneous translucent materials using the diffusion equation
ACM Transactions on Graphics (TOG)
Maximum mipmaps for fast, accurate, and scalable dynamic height field rendering
Proceedings of the 2008 symposium on Interactive 3D graphics and games
IGT: inverse geometric textures
ACM SIGGRAPH Asia 2008 papers
GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Collision-free construction of animated feathers using implicit constraint surfaces
ACM Transactions on Graphics (TOG)
Fast visualization of complex 3D models using displacement mapping
Proceedings of Graphics Interface 2009
Multi-resolution tree motion synthesis in angular shell space
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Line-stepping for shell meshes
SCIA'07 Proceedings of the 15th Scandinavian conference on Image analysis
Fabricating spatially-varying subsurface scattering
ACM SIGGRAPH 2010 papers
A survey on CAD methods in 3D garment design
Computers in Industry
Technical Section: Real-time path-based surface detail
Computers and Graphics
Hexahedral shell mesh construction via volumetric polycube map
Proceedings of the 14th ACM Symposium on Solid and Physical Modeling
Extrusion and revolution mapping
ACM Transactions on Graphics (TOG)
Multiple layer displacement mapping with lossless image compression
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Animated volume texture mapping for complex scene generation and editing
SG'10 Proceedings of the 10th international conference on Smart graphics
Building volumetric appearance models of fabric using micro CT imaging
ACM SIGGRAPH 2011 papers
Structure-aware synthesis for predictive woven fabric appearance
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Constructing hexahedral shell meshes via volumetric polycube maps
Computer-Aided Design
Interactive smooth and curved shell mapping
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Analytic Curve Skeletons for 3D Surface Modeling and Processing
Computer Graphics Forum
Modular flux transfer: efficient rendering of high-resolution volumes with repeated structures
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
Instant convolution shadows for volumetric detail mapping
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.