Shell maps

  • Authors:
  • Serban D. Porumbescu;Brian Budge;Louis Feng;Kenneth I. Joy

  • Affiliations:
  • University of California, Davis;University of California, Davis;University of California, Davis;University of California, Davis

  • Venue:
  • ACM SIGGRAPH 2005 Papers
  • Year:
  • 2005

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Abstract

A shell map is a bijective mapping between shell space and texture space that can be used to generate small-scale features on surfaces using a variety of modeling techniques. The method is based upon the generation of an offset surface and the construction of a tetrahedral mesh that fills the space between the base surface and its offset. By identifying a corresponding tetrahedral mesh in texture space, the shell map can be implemented through a straightforward barycentric-coordinate map between corresponding tetrahedra. The generality of shell maps allows texture space to contain geometric objects, procedural volume textures, scalar fields, or other shell-mapped objects.